Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-03 | Fix zone memory leak in OpenGL2 renderer | Zack Middleton | |
meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command. | |||
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵ | SmileTheory | |
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall | |||
2013-05-03 | Starting sunlight experimentation branch | SmileTheory | |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory | |
2013-03-19 | Always reset vertex attrib pointers with animated meshes. | SmileTheory | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |