Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-08 | fix initialization based on r_width and r_height | /dev/humancontroller | |
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars | |||
2015-03-17 | OpenGL2: Fix face culling. | SmileTheory | |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory | |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory | |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory | |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory | |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵ | SmileTheory | |
defaults. | |||
2014-08-28 | Don't load external GLSL files by default | Zack Middleton | |
External GLSL should probably only be used for development testing, not released products. The GLSL files are tied to the code, and the code changes some what often. Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3. | |||
2014-06-17 | OpenGL2: Reimplement MD3 tangent space calculation. | SmileTheory | |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory | |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory | |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory | |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory | |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵ | SmileTheory | |
normals/tangents/lightdirs | |||
2014-06-17 | r_noborder changes require a restart | IR4T4 | |
2014-06-17 | Revert "5097 - Menu corrupted on start (on IRIX)" | Zack Middleton | |
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux. This reverts commit 92573270de98a20cd78842bd2043cfe07bc5b2e1. | |||
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory | |
2014-06-17 | OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame ↵ | SmileTheory | |
drops on some hardware | |||
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory | |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵ | SmileTheory | |
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-02-16 | 5097 - Menu corrupted on start (on IRIX) | Zack Middleton | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |