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path: root/src/renderergl2/tr_init.c
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2015-06-08fix initialization based on r_width and r_height/dev/humancontroller
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars
2015-03-17OpenGL2: Fix face culling.SmileTheory
2015-03-17OpenGL2: Support half floats for texcoords and vertex colors.SmileTheory
2015-03-17OpenGL2: Fix corrupt models.SmileTheory
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵SmileTheory
defaults.
2014-08-28Don't load external GLSL files by defaultZack Middleton
External GLSL should probably only be used for development testing, not released products. The GLSL files are tied to the code, and the code changes some what often. Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
2014-06-17OpenGL2: Reimplement MD3 tangent space calculation.SmileTheory
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.SmileTheory
2014-06-17OpenGL2: Remove and force r_softOverbright.SmileTheory
2014-06-17#6077: OpenGL2: Add r_ignoreDstAlpha.SmileTheory
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵SmileTheory
normals/tangents/lightdirs
2014-06-17r_noborder changes require a restartIR4T4
2014-06-17Revert "5097 - Menu corrupted on start (on IRIX)"Zack Middleton
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux. This reverts commit 92573270de98a20cd78842bd2043cfe07bc5b2e1.
2014-06-17OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.SmileTheory
2014-06-17OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame ↵SmileTheory
drops on some hardware
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-05-03Don't scale shadow multipliers by overbrightbits, and improve documentation.SmileTheory
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵SmileTheory
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
2013-02-16Update copyright noticesTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-165097 - Menu corrupted on start (on IRIX)Zack Middleton
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus