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path: root/src/renderergl2/tr_main.c
AgeCommit message (Collapse)Author
2016-04-07Don't fog 3D crosshair spriteZack Middleton
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵SmileTheory
defaults.
2014-06-17OpenGL2: Reimplement MD3 tangent space calculation.SmileTheory
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17Don't say cubemap is outside lightgrid 6 timesZack Middleton
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵SmileTheory
normals/tangents/lightdirs
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.SmileTheory
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-02-16Update copyright noticesTim Angus
2013-02-16Remove a few name tagsTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus