Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵ | SmileTheory | |
normalized byte arrays. | |||
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory | |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |