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The server software used for the Der Bunker Tremulous servers.
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tr_main.c
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2016-04-07
OpenGL2: Improve cubemap outside error.
SmileTheory
2016-04-07
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-04-07
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory
2016-04-07
Fix crash from reading past end of tr.refdef.drawSurfs
Zack Middleton
The number of draw surfaces was range checked against number of surfaces for the current view but needs to check total for the frame otherwise can read past the end of the tr.refdef.drawSurfs array when there are multiple views.
2016-04-07
Don't fog 3D crosshair sprite
Zack Middleton
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵
SmileTheory
defaults.
2014-06-17
OpenGL2: Reimplement MD3 tangent space calculation.
SmileTheory
2014-06-17
OpenGL2: Remove sRGB support, replace with gamma cvars.
SmileTheory
2014-06-17
Don't say cubemap is outside lightgrid 6 times
Zack Middleton
2014-06-17
Don't create images/framebuffers that won't be used, and add checks before use.
SmileTheory
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵
SmileTheory
normals/tangents/lightdirs
2014-06-17
#6069: Remove md4 model support.
SmileTheory
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵
SmileTheory
normalized byte arrays.
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-03-27
Fix some of the things clang --analyze flagged
Tim Angus
2013-03-19
Remove RAVENMD4 #define
Tim Angus
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Remove a few name tags
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus