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path: root/src/renderergl2/tr_model.c
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2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.SmileTheory
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexesZack Middleton
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-05-31Show surface names in excessive vertexes and triangles warningsZack Middleton
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-03-19Fix RAVENMD4 warnings in OpenGL2Zack Middleton
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus