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path: root/src/renderergl2/tr_model.c
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2017-03-09stop depending on the system-reserved _DEBUG preprocessor-define/dev/humancontroller
2015-03-17OpenGL2: Support half floats for texcoords and vertex colors.SmileTheory
2015-03-17OpenGL2: Fix corrupt models.SmileTheory
2015-03-17OpenGL2: Interleave vertex data for static MD3s.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2014-06-17OpenGL2: Really obvious optimization to previous commit.SmileTheory
2014-06-17OpenGL2: Reimplement MD3 tangent space calculation.SmileTheory
2014-06-17Don't use memset with non-zero value to fill intsZack Middleton
Coverity reported using value -2 as a bad memset. Really doesn't make sense when filling ints and not bytes too.
2014-06-17Make R_LerpTag return qfalse if MDR tag does not existZack Middleton
Elite Force SDK has trap_R_LerpTag return void, so this shouldn't cause issues for iostvef. Allows new games to check if a tag exists in a MDR model.
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵SmileTheory
normals/tangents/lightdirs
2014-06-17Fix white flash levelshot bug in OpenGL1Zack Middleton
If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.SmileTheory
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexesZack Middleton
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-05-31Show surface names in excessive vertexes and triangles warningsZack Middleton
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-03-19Fix RAVENMD4 warnings in OpenGL2Zack Middleton
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus