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path: root/src/renderergl2/tr_shade_calc.c
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2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵SmileTheory
normalized byte arrays.
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2013-05-31fix some "\n"-related stuff/dev/humancontroller
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus