| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory | |
| 2015-03-17 | Fix stencil shadows not drawing if has 500 or more vertexes | Zack Middleton | |
| Stencil shadow is not drawn if a mesh, or multiple meshes with the same entity and shader, have more than 500 vertexes. The issue is caused by storing the projected positions in the tess vertex buffer. Use a new array instead. | |||
| 2015-03-17 | Always use GL_Cull to change cull state | Zack Middleton | |
| Manually changing cull state can cause later GL_Cull calls to not change the cull state. | |||
| 2013-02-16 | Update copyright notices | Tim Angus | |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
