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The server software used for the Der Bunker Tremulous servers.
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2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
Fix comparing unsigned values to < 0 in gl2
Zack Middleton
2014-06-17
Fix flares being invisible after vid_restart
Zack Middleton
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Small optimizations and comments in world VBO creation and surface m...
SmileTheory
2014-06-17
OpenGL2: Prefer VBO/IBO sizes of around 4MB.
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
OpenGL2: Some small shader optimizations.
SmileTheory
2014-06-17
OpenGL2: Revisit fragment tangent space calculation, and remove tangent space...
SmileTheory
2014-06-17
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
SmileTheory
2014-06-17
Remove vertexLightmap from textureBundle_t, it's never qtrue
Zack Middleton
2014-06-17
Remove unused shader state code from tr_local.h
Zack Middleton
2014-06-17
Merge last two commits into renderergl2
Zack Middleton
2014-06-17
IQM int/float vertex arrays were already swapped
Zack Middleton
2014-06-17
Add support for IQM int blend indices and float blend weights
Zack Middleton
2014-06-17
Support IQMs with joints and no poses
Zack Middleton
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...
SmileTheory
2014-06-17
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
SmileTheory
2014-06-17
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
SmileTheory
2014-06-17
Revert "5097 - Menu corrupted on start (on IRIX)"
Zack Middleton
2014-06-17
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
SmileTheory
2014-06-17
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...
SmileTheory
2014-06-17
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops...
SmileTheory
2014-06-17
OpenGL2: reduce varying usage in lightall shader.
SmileTheory
2014-06-17
OpenGL2: Fix for "unsupported framebuffer format" bug
SmileTheory
2014-06-17
OpenGL2: Some shader cleanup
SmileTheory
2014-06-17
OpenGL2: Speed up fog shader slightly.
SmileTheory
2014-06-17
OpenGL2: Fix inaccurate RGBM calculation.
SmileTheory
2014-06-17
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Fix crash caused by too many surfaces in skin
Zack Middleton
2014-06-17
Fix upside-down SSAO.
SmileTheory
2014-06-17
#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
SmileTheory
2014-06-17
#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
SmileTheory
2014-06-17
Add assignment below declarations otherwise compiling fails with msvc
Henry Stratmann III
2014-06-17
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
Anthony Pesch
2014-06-17
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_nocurves in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_speeds 4 in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix IQM tess buffer overflow
Zack Middleton
2014-06-17
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
Zack Middleton
2014-06-17
Don't try to fog flares with fogNum 0
Zack Middleton
2014-06-17
Improve warning for shader missing opening brace
Zack Middleton
2014-06-17
Check for shaders without closing brace
Zack Middleton
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
Catch more bad shader syntax cases
Zack Middleton
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-05-31
reduce the amount of compiler warnings for variable shadowing
/dev/humancontroller
2013-05-31
fix some "\n"-related stuff
/dev/humancontroller
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