Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | Added SDL_GetError() | Pan7 | |
2016-04-07 | SDL_SetWindowGammaRamp check | Pan7 | |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
2013-01-12 | r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch ↵ | Thilo Schulz | |
by Serge Belyshev | |||
2013-01-10 | Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵ | Thilo Schulz | |
I'll take care of it later | |||
2013-01-03 | * Update copyright notices | Tim Angus | |
2007-11-03 | * Merge ioq3-r1204 | Tim Angus | |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus | |
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3 | |||
2007-09-06 | * De-quake | Tim Angus | |
2007-09-05 | * Merge of ioq3-r1163 | Tim Angus | |
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar |