Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-07 | protect the server against the game module passing OOB passEntityNum values ↵ | /dev/humancontroller | |
(ie. -1 instead of ENTITYNUM_NONE) in trace calls | |||
2013-05-31 | reduce the amount of compiler warnings for variable shadowing | /dev/humancontroller | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-10 | <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the ↵ | Thilo Schulz | |
server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles [18:58:10] <Thilo> mhm [18:58:15] <Thilo> Ensiform: it doesnt break anything? [18:59:20] <Ensiform> nah | |||
2013-01-10 | Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes ↵ | Thilo Schulz | |
unused-but-set gcc warnings | |||
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2005-12-20 | * New collision type, for improved light flares | Tim Angus | |
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Copied ioq3 src to trunk | Tim Angus | |