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this FIX(TM)s the bug where alien melee attacks pass through humans standing on top of the attacking aliens
this patch ended up not being in the latest version of Tremulous on icculus.org, likely because it was forgotten, as at one point, the repository's trunk branch was reverted and rewritten to be a continuation from an earlier revision; but also, this modification is, strictly speaking, WRONG
this change should be analyzed and improved
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(ie. -1 instead of ENTITYNUM_NONE) in trace calls
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server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles [18:58:10] <Thilo> mhm [18:58:15] <Thilo> Ensiform: it doesnt break anything? [18:59:20] <Ensiform> nah
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unused-but-set gcc warnings
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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