Age | Commit message (Collapse) | Author |
|
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
|
|
|
|
|
|
followed by other colors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
|
|
+ Windows dedicated console
+ MSVC project
+ Makefile tweaks
|
|
|
|
|
|
+ SDL everywhere
+ New R_LoadImage
+ net_ip.c
+ Window icon
+ GUI based dedicated server support
+ Compile time linked OpenGL
* Remove ui_menuFiles cvar
|