Age | Commit message (Collapse) | Author |
|
* Hide cursor when using edit fields and binding keys
* Remove client side chat handling, moving it to UI module
* Remove target and last attacker message modes
* Add ui_developer cvar
* Fix edit field bug where cvar changes under it
* Add onTextEntry UI script event
* Give the user some feedback when binding keys
* Stop doing a UI refresh when primed (and remove cgame ui_loading sets)
* Move cg_drawSnapshot to bottom of the screen
|
|
* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
|
|
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
|
|
|
|
|
|
|
|
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
|
|
|
|
|
|
|
|
|
|
|