Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus | |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-04 | * Mispelling of "threshold" fixed | Tim Angus | |
* Only Tremulous servers are listed in server list * Only Tremulous maps listed in map list | |||
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |