Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus | |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ↵ | Tim Angus | |
performance improvement | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-07 | * Various random stuff | Tim Angus | |
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-22 | * Fixed medistat bugs | Tim Angus | |
* Forced focus on menu load | |||
2002-08-15 | * Removed focus pulse effect (ick) | Tim Angus | |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus | |
2002-08-01 | * Code support for joinserver menu | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-07-06 | Added sprint bind to ingame controls | Tim Angus | |
2002-07-03 | Support for UI changes | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-19 | More integration of TA UI stuff | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |