Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | implement support for creating cgame&ui modules using the 1.1 interfaces | /dev/humancontroller | |
2017-03-09 | use floatint_t | /dev/humancontroller | |
2013-03-27 | Fix some warnings caused by lack of noreturn | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area | Tim Angus | |
* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis | |||
2013-01-03 | * (bug 4295) Add an option to view Tremulous news to the main menu | Christopher Schwarz | |
2013-01-03 | * Add the Q_EXPORTs I missed from merging ioq3 | Tim Angus | |
2007-11-28 | * Pass UI module through astyle nad some other filters | Tim Angus | |
2006-05-16 | * Removal of bot code | Tim Angus | |
* Refactored botlib parsing code into qcommon | |||
2006-02-24 | * Merged ioq3-r584 | Tim Angus | |
2005-12-28 | * Added master server to source, based on dpmaster | Tim Angus | |
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings | |||
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus | |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus | |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus | |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |