Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-14 | * Fixed the bug where trem menus were ineffectual | Tim Angus | |
* Rewroted the hovel block testing code to be cleaner and work better | |||
2004-01-12 | * Poison now does 30 damage max | Tim Angus | |
* Crosshair names (re)implemented * Mofo attack anims randomised * Mofo charge anim triggered * Switched the order of the spawn menus * Stamina no longer interferes with the jet pack | |||
2004-01-05 | * Added shotgun | Tim Angus | |
* Fixed particle system destruction bug with muzzle systems * Fixed armoury retriggering bug | |||
2003-10-10 | * Wall jumping for chimera | Tim Angus | |
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command | |||
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus | |
2003-09-01 | * Exorcised gitem_t | Tim Angus | |
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus | |
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser | |||
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus | |
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed | |||
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus | |
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash | |||
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus | |
* Adjusted relavant attributes * Disabled bank * Credits now non-volatile * In stages where the advanced builder is allowed it is now available from the egg | |||
2003-03-22 | * Code support for the new armoury menu | Tim Angus | |
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus | |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ↵ | Tim Angus | |
performance improvement | |||
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus | |
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-07 | * Various random stuff | Tim Angus | |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-22 | * Fixed medistat bugs | Tim Angus | |
* Forced focus on menu load | |||
2002-08-15 | * Bugfix to non-implemented infopane error | Tim Angus | |
2002-08-15 | * Removed focus pulse effect (ick) | Tim Angus | |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus | |
2002-08-07 | * Infopane text now drawn by "Item" autowrap code | Tim Angus | |
2002-08-06 | * Changed dialog drawing method | Tim Angus | |
2002-08-06 | * Bank menu code support | Tim Angus | |
2002-08-04 | * Mispelling of "threshold" fixed | Tim Angus | |
* Only Tremulous servers are listed in server list * Only Tremulous maps listed in map list | |||
2002-08-02 | * Changed "Welcome to Team Arena!" message | Tim Angus | |
2002-08-01 | * Code support for joinserver menu | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-07-06 | Added sprint bind to ingame controls | Tim Angus | |
2002-07-03 | Support for UI changes | Tim Angus | |
2002-04-02 | Added infopane printout to debug | Tim Angus | |
2002-04-02 | General bug fixes | Tim Angus | |
2002-04-02 | Infopanes finishedish | Tim Angus | |
2002-04-01 | Partial infopanes implementation | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-03-04 | Ownerdrawn error dialogs | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-01-02 | Random tweaks and bug fixes | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-12-21 | More of the menus are dynamically sourced | Tim Angus | |
2001-12-21 | New menus (including dynamic ones) | Tim Angus | |
2001-12-17 | Added check for ceiling building. Fixed missing menu bug | Tim Angus | |