Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus | |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ↵ | Tim Angus | |
performance improvement | |||
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus | |
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-07 | * Various random stuff | Tim Angus | |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-22 | * Fixed medistat bugs | Tim Angus | |
* Forced focus on menu load | |||
2002-08-15 | * Bugfix to non-implemented infopane error | Tim Angus | |
2002-08-15 | * Removed focus pulse effect (ick) | Tim Angus | |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus | |
2002-08-07 | * Infopane text now drawn by "Item" autowrap code | Tim Angus | |
2002-08-06 | * Changed dialog drawing method | Tim Angus | |
2002-08-06 | * Bank menu code support | Tim Angus | |
2002-08-04 | * Mispelling of "threshold" fixed | Tim Angus | |
* Only Tremulous servers are listed in server list * Only Tremulous maps listed in map list | |||
2002-08-02 | * Changed "Welcome to Team Arena!" message | Tim Angus | |
2002-08-01 | * Code support for joinserver menu | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-07-06 | Added sprint bind to ingame controls | Tim Angus | |
2002-07-03 | Support for UI changes | Tim Angus | |
2002-04-02 | Added infopane printout to debug | Tim Angus | |
2002-04-02 | General bug fixes | Tim Angus | |
2002-04-02 | Infopanes finishedish | Tim Angus | |
2002-04-01 | Partial infopanes implementation | Tim Angus | |
2002-03-20 | Improved organ storing | Tim Angus | |
2002-03-04 | Ownerdrawn error dialogs | Tim Angus | |
2002-03-04 | Organ bank | Tim Angus | |
2002-01-02 | Random tweaks and bug fixes | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-12-21 | More of the menus are dynamically sourced | Tim Angus | |
2001-12-21 | New menus (including dynamic ones) | Tim Angus | |
2001-12-17 | Added check for ceiling building. Fixed missing menu bug | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-10-12 | Tesla Gen and effects | Tim Angus | |
2001-09-19 | Removal of debug printf | Tim Angus | |
2001-09-19 | More integration of TA UI stuff | Tim Angus | |
2001-09-18 | Checkin after little rm -r tremulous/ accident | Tim Angus | |
2001-09-18 | me = forgetful | Tim Angus | |
2001-09-18 | Hack to CVS to add headers | Tim Angus | |
2001-09-18 | Hack to CVS to remove headers | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |