Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | SDL 2 scroll/caps/num lock keys send KEYUP event when key is released | Zack Middleton | |
2015-03-17 | Add ColorIndexForNumber macro replacing '& 0x07' | Pan7 | |
Makes it easier to add more colors. | |||
2015-03-17 | Don't scale cinematic time by timescale twice | Zack Middleton | |
Reported by Ensiform. | |||
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version ↵ | Anthony Pesch | |
number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled | |||
2015-03-17 | Add cvar_modified command | Zack Middleton | |
Based on cvarlist command, it only lists modified cvars. | |||
2014-08-28 | Make it compile | Tim Angus | |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton | |
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop. | |||
2014-08-28 | Fix incorrect rgbGen const reading uninitialized memory | Zack Middleton | |
If ParseVector fails, color isn't fully set. | |||
2014-08-28 | Fix incorrect strncat usage in CL_ServerInfoPacket | Zack Middleton | |
2014-08-28 | Remove unused functions from null_main.c and null_input.c | Zack Middleton | |
Sys_mkdir is suppose to have a capital M, which is also in null_main.c. | |||
2014-08-28 | There have been 0 days since the last compiler warning | Tim Angus | |
2014-08-28 | Fix some warnings | Tim Angus | |
2014-08-28 | Get clipboard data from SDL | Zack Middleton | |
This makes pasting in client console and UI edit fields work on X11 and OS X. Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine. | |||
2014-08-28 | Fix binding KP_NUMLOCK | Zack Middleton | |
Restore mapping SDL numlock to quake3 numlock. | |||
2014-08-28 | Fix OSX build | Tim Angus | |
2014-08-28 | Fix assorted warnings | Tim Angus | |
2014-08-28 | OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. | SmileTheory | |
2014-08-28 | OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in ↵ | SmileTheory | |
R_MipMapsRGB() | |||
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵ | SmileTheory | |
defaults. | |||
2014-08-28 | guard against out-of-bounds jump table targets | /dev/humancontroller | |
2014-08-28 | Don't load external GLSL files by default | Zack Middleton | |
External GLSL should probably only be used for development testing, not released products. The GLSL files are tied to the code, and the code changes some what often. Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3. | |||
2014-08-28 | OpenGL2: Replace R_MipMapsRGB() with faster version. | SmileTheory | |
2014-08-28 | Restore drawing a cut off client console line in 1920x1080 | Zack Middleton | |
The text lines don't meet at top of the sceen in 1920x1080, restore drawing a cut off line across the top. In 640x480 this line isn't seen at all. This is still better then trying to draw twice as many lines than are actually seen (the way it was before the last commit). | |||
2014-08-28 | Don't draw client console buffer past top of screen | Zack Middleton | |
Thanks @Pan7. | |||
2014-08-28 | Remove unused cvar in_joystickDebug | Zack Middleton | |
2014-08-28 | Remove unused array joy_pressed | Zack Middleton | |
2014-08-28 | Fix SkipRestOfLine going past end of string | Zack Middleton | |
If string data starts with a 0 (string terminator), don't skip over it at p++. Not causing any problems in ioq3 as far as I know. | |||
2014-08-28 | Disable key repeat if key catcher is 0 | Zack Middleton | |
SDL1.2 branch disables key repeat when key catcher is 0. Presumably to prevent binds from executing multiple times. SDL2 replaced being able to disabled key repeat using SDL_EnableKeyRepeat with a non-zero repeat value in the key event. | |||
2014-08-28 | Update SDL2 to 2.0.3 | MAN-AT-ARMS | |
2014-08-28 | Fix ctrl-c etc codes for edit fields | Zack Middleton | |
2014-08-28 | Fix multisampling on X11 | Zack Middleton | |
Setting SDL_GL_ACCELERATED_VISUAL was disabled for ioq3 SDL 1.2 for other reasons. However, it causes creating GL context to fail if multisampling is enabled on X11 for both SDL1.2 and SDL2. Tested using nVidia proprietary driver on Debian 7. | |||
2014-08-28 | Don't crash when fail to create SDL window | Zack Middleton | |
2014-08-28 | Update SDL2 to 2.0.2 | MAN-AT-ARMS | |
2014-08-28 | Readd backspace char event for UI VM text fields | Zack Middleton | |
UI VMs expect a backspace char event, but sdl2 branch only was only sending a key event. Revert cl_keys.c to master branch (it would cause backspace to happen twice in console). | |||
2014-08-28 | Check #ifdef MACOS_X not #if MACOS_X | Zack Middleton | |
2014-08-28 | Use bundle icon on Mac OS X instead of internal 32x32 window icon | Zack Middleton | |
2014-08-28 | Ignore -psn* arguments on Mac OS X | Zack Middleton | |
Mac OS X adds an argument starting with "-psn" when launched using Finder, Dock, or a terminal using open command and not specifying arguments. It caused the opening videos to be skipped. This change mimics SDL 1.2. | |||
2014-08-28 | Fix warning that SDL_GetKeyboardState return value is used non-const | Zack Middleton | |
2014-08-28 | Fix SDL2 losing event subsystem | Zack Middleton | |
Quiting SDL Video or Joystick subsystem implies quiting the Event subsystem in SDL2. SDL keeps track of number of init and shutdown calls for each subsystem. Shuting down video or joystick more or equal to number of times they're inited will lead to event shutdown. Toggling in and out of fullscreen or running in_restart twice causes SDL event subsystem to shutdown, making input not work. If the console is closed, IN_GobbleMotionEvents gets stuck in a loop. SDL_PeepEvents returns -1 when there is an error, but we assume non-0 means read more events. IN_ShutdownJoystick needs to check if joystick subsystem was inited before quitting it, otherwise we may cause SDL event subsystem to shutdown. | |||
2014-08-28 | Send key up events for the mouse wheel | cmf028 | |
Previous versions of SDL would send SDL_MOUSEBUTTONUP events for the mouse wheel immediately following the corresponding SDL_MOUSEBUTTONDOWN event | |||
2014-08-28 | Set com_minimized to 0 when the window is restored | cmf028 | |
2014-08-28 | Don't set the window title twice | cmf028 | |
2014-08-28 | Various fixes from Fuma | Tim Angus | |
2014-08-28 | Fix initial window position being top left | Tim Angus | |
2014-08-28 | Update SDL2 headers... oops | Tim Angus | |
2014-08-28 | More updates to SDL2 libs from MAN-AT-ARMS | Tim Angus | |
2014-08-28 | Update prebuilt SDL2 libs for Windows | Tim Angus | |
2014-08-28 | SDL2 libs for OSX, thanks to MAN-AT-ARMS | Tim Angus | |
2014-08-28 | The in_mouse stuff makes no sense in SDL2 | Tim Angus | |
2014-08-28 | Update bundled SDL headers/libs | Tim Angus | |