summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Collapse)Author
2013-01-10* Replace usage of system with fork/execTim Angus
2013-01-10Fix client crash on windows with old OpenALThilo Schulz
2013-01-10Revert attribute patch from r2090 because the jpeg functions really ↵Thilo Schulz
shouldn't be deviating from the codebase unnecessarily
2013-01-10* Fix various issues with unix Sys_DialogTim Angus
2013-01-10- Bug 5083 - Cross compiling for 64bit is missing libcurl.a - Fix a compiler ↵Thilo Schulz
warning for cross compile
2013-01-10Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions ↵Thilo Schulz
etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton
2013-01-10Fix delta compression breaking due to packet queuingThilo Schulz
2013-01-10* Use specific exit code for xmessageTim Angus
2013-01-10Fix legacy protocol with new packet queueingThilo Schulz
2013-01-10Fix alignment issues in message sending/reading that would crash IRIX, ↵Thilo Schulz
thanks to Canavan for supplying a shell where I could fix this (#5077)
2013-01-10Fix compile for USE_VOIP=0Thilo Schulz
2013-01-10Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.comThilo Schulz
2013-01-10Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.cThilo Schulz
2013-01-10Have server send protocol version in challengeResponse so protocol ↵Thilo Schulz
negotiation works. (Where did this one get lost?)
2013-01-10- Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as ↵Thilo Schulz
Hunk_FreeTempMemory must be freed in LIFO order (#5079) - Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
2013-01-10Remove one unnecessary loop in the beginningThilo Schulz
2013-01-10- Make sure at least one round of download packets and packet queues gets ↵Thilo Schulz
sent each frame - Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
2013-01-10- Forgot to mention: last rev (2077) bumped default protocol version to 70 - ↵Thilo Schulz
Fix queued packet rate control
2013-01-10- Improve snapshot rate and data rate control - Make server send packet ↵Thilo Schulz
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths
2013-01-10- Implement dual protocol support (#4962) - Fix several UDP spoofing ↵Thilo Schulz
security issues
2013-01-10Forgot to set default rate back to 100kbyte/sThilo Schulz
2013-01-10- Greatly improve UDP downloading speed for clients - Add download rate ↵Thilo Schulz
control cvar sv_dlRate - Don't send snapshots to downloading clients
2013-01-10Permit downloading files larger than 65 Megabytes via UDP by working around ↵Thilo Schulz
short int wraparound.
2013-01-10Bug 5069 - Remove unused variable console_color, by uZuThilo Schulz
2013-01-10Make naming a bit more foolproof for new macroThilo Schulz
2013-01-10- Add better protection against DoSing connecting users from connecting - ↵Thilo Schulz
Have Com_sprintf return string length - add STR_LEN macro for static strings
2013-01-10More color fixes for railgunThilo Schulz
Show other players' railgun color and their firetime state. Show snapshot client's color on world item models of railgun. Fix the impact mark using color2 (spiral) rather than color1 (beam). Credits go to Ensiform and Harekiet for the refire portion.
2013-01-10All patches by Zack Middleton: - Bug 5057 - Two weapon number range checks ↵Thilo Schulz
allows invalid number - Bug 5058 - Railgun explosion cannot be colorized - Bug 5059 - Client's railgun does not glow in third person and mirror - Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
2013-01-10- Fix opStack size for vm_x86.c - Change opStack alignment to 16 for vm_x86_64.cThilo Schulz
2013-01-10Make sound fallback behaviour for music streams less verboseThilo Schulz
2013-01-10Add forced VM unloading to Com_Quit_fThilo Schulz
2013-01-10Fix ipv6 server queryThilo Schulz
2013-01-10Allow recursive VM entry for VM operations as wellThilo Schulz
2013-01-10- Automatically reset fs_game to "" if it was supplied by the user and is ↵Thilo Schulz
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2013-01-10- align sse control word storage space to 16 byte boundary for snapvector - ↵Thilo Schulz
replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers
2013-01-10- Clear ip address listings after a NET_Restart - check for oldGameSet ↵Thilo Schulz
instead of the gamename string
2013-01-10Fix x64 compilation on MSVCThilo Schulz
2013-01-10- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵Thilo Schulz
widescreen, by Zack Middleton Check if uivm is loaded before using it Patch adds a check for uivm before using it, fixes running dedicated server using client binary. Missing uivm check pointed out by Ensiform. - Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform - Bug 5052 - Missing podium timer initialization, by Eugene C.
2013-01-10Fix unnoticed bug in game_restartThilo Schulz
2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-10- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵Thilo Schulz
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
2013-01-10patch by Zack Middleton (#5044) - Fix a few comments in tr_local.h - A bit ↵Thilo Schulz
of refactoring of the cpp macros
2013-01-10remove static VM_BlockCopy from vm_powerpcLudwig Nussel
2013-01-10Fix wrong macro. MSVC win32 build should work again now.Thilo Schulz
2013-01-10Use Q_ftol for vm_interpretedThilo Schulz
2013-01-10Various fixes to vm_interpreted.c: - Add opStack protection - Fix dataMask ↵Thilo Schulz
check for OP_BLOCK_COPY - Add instruction number check for conditional jumps - Make errors in VM_PrepareInterpreter nonfatal
2013-01-10- Don't try to load QVM/DLL files on pure servers - Fallback after failed ↵Thilo Schulz
DLL load will be VMI_COMPILED, not INTERPRETED
2013-01-10- Small change to search path order - local files not in .pk3s take ↵Thilo Schulz
precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2013-01-09Need space of len+1 for snprintf to workThilo Schulz
2013-01-09Fix #if macros for idx64 and id386Thilo Schulz