Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Update SDL 1.2.15 to Revision 8040 | MAN-AT-ARMS | |
2014-06-17 | Don't wash out HDR vertex lite surfaces in OpenGL2 | Zack Middleton | |
Vertex lite surfaces being brighter than light maps looks bad, they're meant to look the same. Especially in ET, which mixes them fequently. It's noticeable in Q3 too though. BSP lightmaps (i.e. not external HDR lightmaps) use R_ColorShiftLightingBytes, now *Floats (used by vertex colors) has the same behavior. This may be a problem for HDR lightmaps, as the RGB will always be scaled to 0.0 to 1.0 range. I had enabled this for non-HDR before, but now HDR needs it too. | |||
2014-06-17 | OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage | MAN-AT-ARMS | |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory | |
2014-06-17 | OpenGL2: Minor GLSL shader improvements. | SmileTheory | |
2014-06-17 | Fix s_alDopplerSpeed default value | MAN-AT-ARMS | |
2014-06-17 | Release netowrk bindings on shutdown | MAN-AT-ARMS | |
2014-06-17 | OpenGL2: Fix pshadows for MDR models | MAN-AT-ARMS | |
2014-06-17 | Remove references to alDopplerVelocity | Zack Middleton | |
Let's load driver even if it doesn't have the deprecated alDopplerVelocity. | |||
2014-06-17 | Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec | MAN-AT-ARMS | |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory | |
2014-06-17 | OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 | SmileTheory | |
2014-06-17 | Rebuilt Windows libcurl-7.35.0 static libraries | Zack Middleton | |
Fix linking with mingw32. Enable FTPS and HTTPS. | |||
2014-06-17 | OpenGL2: Oops, set lightmap alpha to 1. | SmileTheory | |
2014-06-17 | OpenGL2: Fix bug in ColorToRGBM(). | SmileTheory | |
2014-06-17 | OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. | SmileTheory | |
2014-06-17 | Fix sending pk3 download error messages to clients | Zack Middleton | |
Disabled in e52a492f615e1245d6d22a84d2cc100c6d2f9f88. | |||
2014-06-17 | Clear referenced paks when disconnecting | Zack Middleton | |
After playing Team Arena, if you switch to Q3A and try to play a demo with cl_allowDownload enabled it would print "Need Paks: blah blah" and not play the demo. | |||
2014-06-17 | Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29) | hairball | |
Note: This uses the generic curlbuild.h because it is used by multiple platforms. A system curl would have a configure generated one. The libraries for win32 and win64 were cross compiled with these options: --disable-shared --enable-static --disable-ares --enable-http \ --enable-ftp --disable-ldap --disable-ldaps --disable-rtsp \ --disable-dict --disable-file --disable-telnet --disable-tftp \ --disable-pop3 --disable-imap --disable-smtp --disable-gopher \ --enable-ipv6 --without-ssl \ --disable-manual --disable-libcurl-option This effectively enables only HTTP and FTP protocol support. | |||
2014-06-17 | Add vorbis 1.3.4 build support | hairball | |
2014-06-17 | Upgrade libogg 1.3.0 to 1.3.1 | hairball | |
This is a minor bugfix release with few changes | |||
2014-06-17 | Upgrade opusfile 0.2 to 0.5 | hairball | |
2014-06-17 | Upgrade opus 1.0.2 -> 1.1 | hairball | |
2014-06-17 | restart the renderer after the hunk mark has been set | Anthony Pesch | |
2014-06-17 | Try default OpenAL driver if user set one fails to load | Zack Middleton | |
2014-06-17 | Fix check for jpeg_mem_ to work with libjpeg-turbo | robo9k | |
2014-06-17 | Check for buffer overflow for rail/lightning surfaces | Zack Middleton | |
2014-06-17 | don't clear screen during CA_LOADING and CA_PRIMED | Anthony Pesch | |
2014-06-17 | Fix OpenGL2 non-HDR map surface over brighting | Zack Middleton | |
Vertex lit map surfaces were saturating to white when r_mapOverBrightBits was increased and r_hdr was disabled. Now the color is normalized like lightmaps and lightgrid when r_hdr is disabled. Which is the same as OpenGL1. Noticeable on misc_model trisoup. | |||
2014-06-17 | don't call va each frame in GLSL_VertexAttribPointers | Anthony Pesch | |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory | |
2014-06-17 | Remove unused code path from S_Base_StartBackgroundTrack | Zack Middleton | |
We make sure intro isn't NULL. Then if loop is NULL, set it to intro. | |||
2014-06-17 | Don't read clc.voipIncomingSequence until range checked sender | Zack Middleton | |
2014-06-17 | Fix GL2 deluxemap 0,0,0 to 127,127,127 | Zack Middleton | |
Checked if first byte was 0 twice instead of checking second byte. | |||
2014-06-17 | Fix demoName Com_sprintf size larger than buffer | Zack Middleton | |
Maybe this is why demoName is a static global with the comment 'compiler bug workaround'? | |||
2014-06-17 | Fix music studder in base sound when starting silent cinematics | Zack Middleton | |
2014-06-17 | Remove extra client_t::csUpdated[] slot | Zack Middleton | |
sv.configstrings[] is limited to 0 to MAX_CONFIGSTRINGS-1, make client_t::csUpdated[] the same. | |||
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton | |
2014-06-17 | Fix PNG tRNS length checks | Zack Middleton | |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory | |
2014-06-17 | Fix playback of stereo sounds in Base sound system | Zack Middleton | |
Already works correctly in OpenAL. | |||
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory | |
2014-06-17 | Fix crash in OpenAL when no input devices are available | Amanieu d'Antras | |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵ | SmileTheory | |
normals/tangents/lightdirs | |||
2014-06-17 | Support spatialized raw streams in base sound, e.g. for VoIP | Zack Middleton | |
2014-06-17 | Add latch to r_centerWindow and r_allowResize | Zack Middleton | |
2014-06-17 | r_noborder changes require a restart | IR4T4 | |
2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton | |
If you tried to draw the last loaded image, gl texture 0 (which is appearently white) was used because renderer thought the image was already bound. Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2. | |||
2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 | |
2014-06-17 | Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes | Zack Middleton | |