Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | Add function for clearing global shader instead of duplicating the code | Zack Middleton | |
2015-03-17 | Add facility to describe cvars | Tim Angus | |
2015-03-17 | Don't add duplicate resolutions to r_availableModes | Zack Middleton | |
SDL can give the same resolution with different refresh rates. The refresh rate isn't used, so only add resolution to mode list once. | |||
2015-03-17 | Fix Windows key bind name on non-Mac using SDL2 | Zack Middleton | |
SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key). SDL2 sends SDLK_*GUI for both. | |||
2015-03-17 | Fix binding 'context menu' key using SDL2 | Zack Middleton | |
SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU. SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too. | |||
2015-03-17 | Fix building with curl on Linux PPC and Sparc | MAN-AT-ARMS | |
2015-03-17 | Change default value for s_alDopplerSpeed | MAN-AT-ARMS | |
2015-03-17 | Fix possible division by zero in S_PaintChannelFrom16_altivec | MAN-AT-ARMS | |
2015-03-17 | Actually, that's not suppressing, that's changing behaviour | Tim Angus | |
2015-03-17 | Fix more warnings | Tim Angus | |
2015-03-17 | Fix renderergl2 warnings | Tim Angus | |
2015-03-17 | Fix renderergl1 warnings | Tim Angus | |
2015-03-17 | Suppress warning of (deliberate) null pointer deference | Tim Angus | |
2015-03-17 | Fix client warnings | Tim Angus | |
2015-03-17 | Fix a few warnings | Tim Angus | |
2015-03-17 | Fix 6155: OpenGL2: some shader stages remains visible through fog volumes | Zack Middleton | |
Fix CalcFog in generic_vp.glsl to fog fogged surfaces. Now it's the same as CalcFog in fogpass_vp.glsl. Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on. | |||
2015-03-17 | Use ColorIndexForNumber in Con_DrawSolidConsole | Zack Middleton | |
2015-03-17 | Port COM_ParseExt fixes to CommaParse | Zack Middleton | |
2015-03-17 | SDL 2 scroll/caps/num lock keys send KEYUP event when key is released | Zack Middleton | |
2015-03-17 | Add ColorIndexForNumber macro replacing '& 0x07' | Pan7 | |
Makes it easier to add more colors. | |||
2015-03-17 | Don't scale cinematic time by timescale twice | Zack Middleton | |
Reported by Ensiform. | |||
2015-03-17 | fixed formatting of a few GLSL float constants remove unneeded version ↵ | Anthony Pesch | |
number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled | |||
2015-03-17 | Add cvar_modified command | Zack Middleton | |
Based on cvarlist command, it only lists modified cvars. | |||
2014-08-28 | Make it compile | Tim Angus | |
2014-08-28 | Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c | Zack Middleton | |
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop. | |||
2014-08-28 | Fix incorrect rgbGen const reading uninitialized memory | Zack Middleton | |
If ParseVector fails, color isn't fully set. | |||
2014-08-28 | Fix incorrect strncat usage in CL_ServerInfoPacket | Zack Middleton | |
2014-08-28 | Remove unused functions from null_main.c and null_input.c | Zack Middleton | |
Sys_mkdir is suppose to have a capital M, which is also in null_main.c. | |||
2014-08-28 | There have been 0 days since the last compiler warning | Tim Angus | |
2014-08-28 | Fix some warnings | Tim Angus | |
2014-08-28 | Get clipboard data from SDL | Zack Middleton | |
This makes pasting in client console and UI edit fields work on X11 and OS X. Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine. | |||
2014-08-28 | Fix binding KP_NUMLOCK | Zack Middleton | |
Restore mapping SDL numlock to quake3 numlock. | |||
2014-08-28 | Fix OSX build | Tim Angus | |
2014-08-28 | Fix assorted warnings | Tim Angus | |
2014-08-28 | OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. | SmileTheory | |
2014-08-28 | OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in ↵ | SmileTheory | |
R_MipMapsRGB() | |||
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar ↵ | SmileTheory | |
defaults. | |||
2014-08-28 | guard against out-of-bounds jump table targets | /dev/humancontroller | |
2014-08-28 | Don't load external GLSL files by default | Zack Middleton | |
External GLSL should probably only be used for development testing, not released products. The GLSL files are tied to the code, and the code changes some what often. Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3. | |||
2014-08-28 | OpenGL2: Replace R_MipMapsRGB() with faster version. | SmileTheory | |
2014-08-28 | Restore drawing a cut off client console line in 1920x1080 | Zack Middleton | |
The text lines don't meet at top of the sceen in 1920x1080, restore drawing a cut off line across the top. In 640x480 this line isn't seen at all. This is still better then trying to draw twice as many lines than are actually seen (the way it was before the last commit). | |||
2014-08-28 | Don't draw client console buffer past top of screen | Zack Middleton | |
Thanks @Pan7. | |||
2014-08-28 | Remove unused cvar in_joystickDebug | Zack Middleton | |
2014-08-28 | Remove unused array joy_pressed | Zack Middleton | |
2014-08-28 | Fix SkipRestOfLine going past end of string | Zack Middleton | |
If string data starts with a 0 (string terminator), don't skip over it at p++. Not causing any problems in ioq3 as far as I know. | |||
2014-08-28 | Disable key repeat if key catcher is 0 | Zack Middleton | |
SDL1.2 branch disables key repeat when key catcher is 0. Presumably to prevent binds from executing multiple times. SDL2 replaced being able to disabled key repeat using SDL_EnableKeyRepeat with a non-zero repeat value in the key event. | |||
2014-08-28 | Update SDL2 to 2.0.3 | MAN-AT-ARMS | |
2014-08-28 | Fix ctrl-c etc codes for edit fields | Zack Middleton | |
2014-08-28 | Fix multisampling on X11 | Zack Middleton | |
Setting SDL_GL_ACCELERATED_VISUAL was disabled for ioq3 SDL 1.2 for other reasons. However, it causes creating GL context to fail if multisampling is enabled on X11 for both SDL1.2 and SDL2. Tested using nVidia proprietary driver on Debian 7. | |||
2014-08-28 | Don't crash when fail to create SDL window | Zack Middleton | |