| Age | Commit message (Collapse) | Author | 
 | 
* Dragoon now has linear projectile attack
* Hopefully fixed bug where muzzle particle systems weren't properly destroyed
* Base Chimera no longer has electrical attack
* Jet pack now "malfunctions" when the user takes damage
 | 
 | 
* Fixed particle system destruction bug with muzzle systems
* Fixed armoury retriggering bug
 | 
 | 
* Buildable overrides now actually work
* Helmet is now a skin replacement instead of model
* Model destinations fixed up in the entities.def file
 | 
 | 
* Voting for "nextmap" plays nice with old and new map rotation systems
 | 
 | 
* Removed some debug messages
* Severely cut down on static memory usage (130Mb)
 | 
 | 
* View locking works again
* Trapper projectile is displayed properly
 | 
 | 
(never thought that would be an issue :)
* Added "bounce cull" to particle syntax
 | 
 | 
* Map rotation system
 | 
 | 
* (Experimental) fix for the broken buildables bug
* Fixed selling active jetpack bug
* Fixed usable buildable appearing for opposing teams buildables
 | 
 | 
 | 
 | 
* Fixed depth sorting to sort in the correct direction
* Particle system PVS garbage collection improved
* cent validity is now computed before adding cents to scene
 | 
 | 
* Changed a few jump heights
* Added vote team kick
* Re-placed the voting notes
* Passed voting info to UI module
* Removed "spawnBody" command
 | 
 | 
* Removed SCA_CANJUMP and replaced with BG_FindJumpMagnitudeForClass
* Fixed bug where holding crouch on a non-crouching class distorted speed
 | 
 | 
 | 
 | 
* Muzzle effects are attached to tag_weapon where tag_flash is not available
* Handle particle effects properly with cg_drawGun 1
* Fixed some serious bugs in particle system that culled particle systems early
 | 
 | 
 | 
 | 
* Added some sanity checks to the particle system
* Bug fixes
 | 
 | 
 | 
 | 
* Acid tube effect is now particle system powered
* Disabled hitSound
* Sound other random tidyups
 | 
 | 
 | 
 | 
 | 
 | 
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
 | 
 | 
* Hitscan weapons now use more generalised impact events
* Added functions that are called when an entity leaves and enters the PVS
 | 
 | 
* Changes to Makefile and depend file for above
* Tweaks to entities.def
* Apparently a bunch of other stuff I've forgotten about
 | 
 | 
* Added the server side stuff for the hive
 | 
 | 
* Removed a bunch of entities not applicable to Tremulous
* Wrote an entities.def file for Tremulous (ugh gak horrible syntax)
* Updated depend file
* Various other small tweaks here and there
 | 
 | 
 | 
 | 
http://www.planetquake.com/code3arena/tutorials/tutorial29.shtml
 | 
 | 
* All upgrades are deactivated upon death now
* Bodies no longer dtf but have their model origins matched with the player
 | 
 | 
* Usable buildable icon is only displayed on reactors and repeaters if you have
  an energy weapon
 | 
 | 
* Removed unnecessary enitity relinks in g_buildable.c
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
prevented via shader
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
* Added fallDamage to class database
* Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage
 | 
 | 
 | 
 | 
weirdness -- but how did it ever compile?!
* Minor tidy ups to model loading stuff
 | 
 | 
* Removed defering stuff from model loader
* Modified CG_ScanForExistingClientInfo to load from corpseinfo
 | 
 | 
 | 
 | 
* Buildable weapons now have their effects properly applied
 | 
 | 
* Refactored and improved MG Turret AI
* DCC now increases speed of MG turrets and coordinates attacks
 | 
 | 
 | 
 | 
* Sounds for repairing stuff
* Fixed a buildable animation bug
* Added G_BroadcastEvent
 | 
 | 
* Remaining MOD_s added
* Added WP_MGTURRET to split to mgturret from the rifle
* Buildable weapons now use weapon lights and flash sounds etc
* Fixed turret oscillation bug
 | 
 | 
hindsight) and replaced with an entityState_t based approach
 | 
 | 
* Added logging MOD_s
* Exchanged ping and PB columns in server join menu
* Removed debug spraff from server browser
 |