Age | Commit message (Expand) | Author |
2004-01-02 | * Conditionals in the map rotation now work | Tim Angus |
2003-12-24 | * Added a creep projection under a locked human | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-12-11 | * Upped *.particle file size limit to 32kb | Tim Angus |
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-16 | * Added EV_FALLING to trigger the *falling1.wav sound | Tim Angus |
2003-10-12 | * Added misc_particle_system entity | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus |
2003-10-03 | * Fixed wall walking bugs evident on starirs2 | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-10-01 | * bobCycle added to classAttributes_t | Tim Angus |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus |
2003-09-30 | * Particles are now depth sorted | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-09-08 | * func_door_model -- a model based door | Tim Angus |
2003-09-04 | * Bug fixes to rotating doors | Tim Angus |
2003-09-04 | * Rotating doors thanks to: | Tim Angus |
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus |
2003-09-03 | * Really fixed the creep bug | Tim Angus |
2003-09-03 | * Fixed missing creep scaledown | Tim Angus |
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus |
2003-09-03 | * Disallow building on anything other than ENTITYNUM_WORLD | Tim Angus |
2003-09-03 | * Added UpdateViewAngles back in to PM_NOCLIP | Tim Angus |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus |
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus |
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus |
2003-09-01 | * Exorcised gitem_t | Tim Angus |
2003-09-01 | * Realistic falling damage | Tim Angus |
2003-09-01 | * Added stopSpeed to class database | Tim Angus |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-31 | * Fixed hovel problems | Tim Angus |
2003-08-30 | * Poison kills are now properly credited | Tim Angus |
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus |
2003-08-30 | * Oops, removed debug messages | Tim Angus |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus |
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus |
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |