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2013-02-16Fix renderering TrueType Fonts in Rend2Zack Middleton
Reported by Axel Isouard (exidl)
2013-02-16Fix resolving IPv6 favorites in Team Arena UIZack Middleton
2013-02-16Merge Reaction renderer features, remove "#ifdef REACTION"sSmileTheory
2013-02-16Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmdZack Middleton
2013-02-16Remove some unused defines from msg.cZack Middleton
2013-02-16Fix MSG_ReadDeltaKey setting bit 1<<bits oftenZack Middleton
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read. Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky). Angles had the wrong value, not sure if it was causing issues.
2013-02-16Remove the SMP renderer featureTim Angus
2013-02-16Make UI_CVAR_CREATE use VM specific codeJeremy Davis
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-02-16Run toggleconsole in binds while in menu or message modeZack Middleton
2013-02-16Add togglemenu commandZack Middleton
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-15Remove a bunch of LEGACY_PROTOCOL blocksTim Angus
2013-01-15Ues cls.glconfigTim Angus
2013-01-13Fix screwed up whitespace in files.cTim Angus
Apologies to anyone merging this :(
2013-01-13Fix FS_FOpenFileRead corner caseTim Angus
FS_FOpenFileRead is a fairly mental function that changes its return behaviour depending on whether or not file is NULL or not. It turns out in the case where file is NULL, we were returning the wrong value when the file didn't exist.
2013-01-13Update src/qcommon/q_shared.hM. Kristall
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces
2013-01-12Fix a bunch of warningsTim Angus
2013-01-12It seems rend2 needs more hunkTim Angus
2013-01-12Changes to make rend2 work with TremulousTim Angus
* Remove static video mode stuff * Add SetClipRegion to rend2
2013-01-12Remove old FIXME, pmove_framecount isn't networkedZack Middleton
2013-01-12Fix win32 console partial print being overwrittenZack Middleton
2013-01-12Make win32 console cursor visibleZack Middleton
2013-01-12Fix win32 input left on buffer and overwrittenZack Middleton
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well.
2013-01-12Fix #5849 - broken snapvector inverts player speedMark
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-12#5866: Fix surface culling through portals, and use the correct number of ↵SmileTheory
frustum planes.
2013-01-12Don't look for colors past win32 input line lengthZack Middleton
2013-01-12Fix win32 dedicated input line printing to backlogZack Middleton
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-12Colorize text on win32 consoleZack Middleton
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-12#5863 - Use proper texture coordinates for alpha tested materials when doing ↵SmileTheory
depth prepass.
2013-01-12#5818 - Modular renderer and Rend2 support for MSVC.SmileTheory
2013-01-12Increase various arbitrary limits - Bug #5463Zachary Slater
2013-01-12More fixes to the macosx buildsystem. This removes the SDL Framework and ↵Richard Allen
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.
2013-01-12Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵Richard Allen
arches and made make-macosx.sh not build UB's but only standard binaries
2013-01-12Missed a file in the previous commit.James Canete
2013-01-12Support r_srgb even without hardware support. Also tweak default ↵James Canete
autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
2013-01-12Save all arguments from connect for reconnect command. Remove unnecessary ↵Zack Middleton
localhost check from reconnect command.
2013-01-12Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵Zack Middleton
happens if someone modifies the engine. (#5449)
2013-01-12Fix reconnect command to work after leaving server. (#5794)Zack Middleton
2013-01-12Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵Zack Middleton
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163.
2013-01-12Fix clients being able to reset their player state and respawn using donedl.Zack Middleton
2013-01-12Fix a couple files not ending with a newline.James Canete
2013-01-12Only declare var_SampleToView in lightall shader when it is actually used.James Canete
2013-01-12- Allow changing cl_voip without restarting. - Fix assert failing in ↵Zack Middleton
CL_ParseVoip() while flipping cl_voip off and on.
2013-01-12Fix server ignoring client move commands if voip data is included.Zack Middleton
2013-01-12Fix writting voip data in demos (broke in r2102).Zack Middleton
2013-01-12Split light sample into direct and ambient parts when using deluxemaps or ↵James Canete
per-vertex light vectors. Fixes #5813.
2013-01-12From /dev/humancontroller: Typo.James Canete
2013-01-12#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵James Canete
separate depth texture and screen texture coordinates in glsl shaders.
2013-01-12#5808 - Include and use .glsl in source (rend2)James Canete
2013-01-12Add length check here as well, thanks EnsiformThilo Schulz
2013-01-12Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform.Zack Middleton