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AgeCommit message (Expand)Author
2014-06-17Fix OpenAL music stop issues using stream stop codeZack Middleton
2014-06-17Fix text getting appended to vid_restart in command bufferZack Middleton
2014-06-17Fix bind commands getting run when closing UIZack Middleton
2014-06-17Add assignment below declarations otherwise compiling fails with msvcHenry Stratmann III
2014-06-17Fix Windows server history scrollingZack Middleton
2014-06-17Misc fixes to IBO code to correctly use sizeof(glIndex_t)Anthony Pesch
2014-06-17out seems to be unnecessarily large for one byte per pixelmorturp
2014-06-17Remove unused models from server_tZack Middleton
2014-06-17SDL Mouse Button clean upZack Middleton
2014-06-17(bug #5984) Unload renderer libZack Middleton
2014-06-17Free Team Arena fonts/fontImage_X.dat bufferZack Middleton
2014-06-17Prevent the skip of the glyph if it does not fitmorturp
2014-06-17Fix r_mergeLightmaps 0 crashing OpenGL2 rendererZack Middleton
2014-06-17Fix r_nocurves in OpenGL2 rendererZack Middleton
2014-06-17Fix r_speeds 4 in OpenGL2 rendererZack Middleton
2014-06-17Fix IQM tess buffer overflowZack Middleton
2014-06-17Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexesZack Middleton
2014-06-17Don't try to fog flares with fogNum 0Zack Middleton
2014-06-17Rate limit getchallengeTim Angus
2014-06-17Allow adjusting VoIP gain and mute during demo playbackZack Middleton
2014-06-17Make COM_ParseWarning report starting line number of multi-line tokensZack Middleton
2014-06-17Improve warning for shader missing opening braceZack Middleton
2014-06-17Check for shaders without closing braceZack Middleton
2014-06-17Fix setting COM_Parse current line numberZack Middleton
2013-05-31Fix null model axis disappearing if sky is in viewZack Middleton
2013-05-31Catch more bad shader syntax casesZack Middleton
2013-05-31fix some OOB enumerator usages/dev/humancontroller
2013-05-31clean up return statements a bit more/dev/humancontroller
2013-05-31drop some useless return statements/dev/humancontroller
2013-05-31reduce the amount of compiler warnings for variable shadowing/dev/humancontroller
2013-05-31when using the condump command, do not say "dumped console text" prematurely,.../dev/humancontroller
2013-05-31make the fread() success-check code in Sys_RandomBytes() more secure/dev/humancontroller
2013-05-31remove some unused stuff/dev/humancontroller
2013-05-31remove some redundant exit() calls/dev/humancontroller
2013-05-31add some noreturn annotations/dev/humancontroller
2013-05-31fix some "\n"-related stuff/dev/humancontroller
2013-05-31Suppress warningTim Angus
2013-05-31Allow drawing sun in OpenGL1 rendererZack Middleton
2013-05-31Fix Freetype build problemsTim Angus
2013-05-31Clarify comment for OpenGL2's RDF_NOFOGZack Middleton
2013-05-31Remove RF_SUNFLARE from OpenGL2 rendererZack Middleton
2013-05-31Remove unused renderCommandList variable from renderersEnsiform
2013-05-31dlopen libopenal.so not libopenal.so.1 on OpenBSDJonathan Gray
2013-05-31Show surface names in excessive vertexes and triangles warningsZack Middleton
2013-05-03Use specular texture RGB as specular reflectance, multiplied by per-material ...SmileTheory
2013-05-03#5889: Do post-processing only on viewport portion of frame buffer.SmileTheory
2013-05-03Rename FS_CheckFilenameIsNotImmutable to ..IsMutableHarley Laue
2013-05-03Rename FS_CheckFilenameIsNotExecutable to ..NotImmutableZack Middleton
2013-05-03Don't allow modifying qvms or pk3sZack Middleton
2013-05-03Don't scale shadow multipliers by overbrightbits, and improve documentation.SmileTheory