Age | Commit message (Expand) | Author |
2017-03-09 | class-specific landing bobbing amounts | /dev/humancontroller |
2017-03-09 | fix distortion of 2D acceleration | /dev/humancontroller |
2017-03-09 | make wrap caching a bit more secure | /dev/humancontroller |
2017-03-09 | implement the range marker functionality, use it to create buildable range ma... | /dev/humancontroller |
2017-03-09 | request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1 | /dev/humancontroller |
2017-03-09 | fix noclipping players affecting other players | /dev/humancontroller |
2017-03-09 | improve the usability of noclip, notarget, give and godmode: | /dev/humancontroller |
2017-03-09 | rewrite the mover team code | /dev/humancontroller |
2017-03-09 | add a string duplicating function into the game module | /dev/humancontroller |
2017-03-09 | alter trigger wait timers a bit, remove duplicate code | /dev/humancontroller |
2017-03-09 | allow maps to override buildpoint limits | /dev/humancontroller |
2017-03-09 | make the ignore functionality even transmission-complete, moving the necessar... | /dev/humancontroller |
2017-03-09 | unset clientPersistant_t::humanItemSelection when leaving the spawn queue, fo... | /dev/humancontroller |
2017-03-09 | fix trigger linkage after trap_SetBrushModel(); always allow firing at a trig... | /dev/humancontroller |
2017-03-09 | ensure that ent->classname is always non-null (for entity numbers up to level... | /dev/humancontroller |
2017-03-09 | make buildable placement precise | /dev/humancontroller |
2017-03-09 | allow configurable teleporter ejection speed | /dev/humancontroller |
2017-03-09 | when stopping follow mode, keep the view origin and stop | /dev/humancontroller |
2017-03-09 | change setviewpos to work as it sounds like | /dev/humancontroller |
2017-03-09 | refactor stuff | /dev/humancontroller |
2017-03-09 | fix some dead code ? | /dev/humancontroller |
2017-03-09 | remove remnants of UI_OLD_API_VERSION | /dev/humancontroller |
2017-03-09 | remove some redundant statements | /dev/humancontroller |
2017-03-09 | remove remnants of STANDALONE | /dev/humancontroller |
2017-03-09 | stop depending on the system-reserved _DEBUG preprocessor-define | /dev/humancontroller |
2017-03-09 | never set groundEntityNum to -1, use ENTITYNUM_NONE instead | /dev/humancontroller |
2017-03-09 | stop creeping off-the-ground players | /dev/humancontroller |
2017-03-09 | never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead | /dev/humancontroller |
2017-03-09 | always spawn corpses where the model coincides with the ending state of the d... | /dev/humancontroller |
2017-03-09 | do not treat a clipmask of 0 as MASK_DEADSOLID in some cases | /dev/humancontroller |
2017-03-09 | allow particles of child particle systems to be launched with (dynamic) normals | /dev/humancontroller |
2017-03-09 | allow negative values for initial velocity and acceleration magnitudes of par... | /dev/humancontroller |
2017-03-09 | add bounds checking to the weapon number in CG_AddPlayerWeapon() | /dev/humancontroller |
2017-03-09 | fix trigger_stage activation upon stage jumps | /dev/humancontroller |
2017-03-09 | fix an evo menu failure | /dev/humancontroller |
2017-03-09 | fix an OB1 in Menus_CloseAll() | /dev/humancontroller |
2017-03-09 | fix unlagged not being used at all for overly large latencies | /dev/humancontroller |
2017-03-09 | fix weapons remaining held and usable after selling them | /dev/humancontroller |
2017-03-09 | fix wrapping of net sources | /dev/humancontroller |
2017-03-09 | add range checks for uiInfo.resolutions | /dev/humancontroller |
2017-03-09 | allow duplicate GUIDs | /dev/humancontroller |
2017-03-09 | allow >127 ordinal characters in string transmission | /dev/humancontroller |
2017-03-09 | remove the crappy "argument sanitization" workaround | /dev/humancontroller |
2017-03-09 | fix Com_ClientListParse() | /dev/humancontroller |
2017-03-09 | remove the abusable levelshot command and related hacks | /dev/humancontroller |
2017-03-09 | drop support for automatically playing the splash cinematic on startup | /dev/humancontroller |
2017-03-09 | do not close the console "from time to time" | /dev/humancontroller |
2017-03-09 | implement the entity 64-bit client-masking extension | /dev/humancontroller |
2017-03-09 | stop using PERS_SCORE from the server component | /dev/humancontroller |
2017-03-09 | stop embedding/displaying version information in various cases | /dev/humancontroller |