index
:
zittrig-4
master
The server software used for the Der Bunker Tremulous servers.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2014-06-17
r_noborder changes require a restart
IR4T4
2014-06-17
Fix white flash levelshot bug in OpenGL1
Zack Middleton
2014-06-17
Fix glsl DEFORM_BULGE calculation
cmf028
2014-06-17
Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes
Zack Middleton
2014-06-17
OpenGL2: Remove redundant GLS_* enum.
SmileTheory
2014-06-17
#6069: Remove md4 model support.
SmileTheory
2014-06-17
Silence warnings about unused static functions in opengl2
Zack Middleton
2014-06-17
Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9
Zack Middleton
2014-06-17
End current draw surface before drawing cinematic
Zack Middleton
2014-06-17
OpenGL2: Use RGBA16F format for HDR.
SmileTheory
2014-06-17
#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().
SmileTheory
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
Fix comparing unsigned values to < 0 in gl2
Zack Middleton
2014-06-17
Remove unused cvar_t variable cl_trn
Ensiform
2014-06-17
Fix cinematics often being silent on OS X
Zack Middleton
2014-06-17
Fix restoring loop sound position on OS X
Zack Middleton
2014-06-17
Make OpenAL buffer management work on OS X
Zack Middleton
2014-06-17
Fix flares being invisible after vid_restart
Zack Middleton
2014-06-17
Remove function prototypes for non-existant Sys_* DLL functions
Zack Middleton
2014-06-17
Remove old comment that FS_Seek doesn't work on zipped files
Zack Middleton
2014-06-17
Support FS_SEEK_END and negative offset for zipped files in FS_Seek
Zack Middleton
2014-06-17
Remove unused variable baseOffset from fsh[]
Zack Middleton
2014-06-17
Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek
Zack Middleton
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Small optimizations and comments in world VBO creation and surface m...
SmileTheory
2014-06-17
Fix running if built on OS X 10.9
Zack Middleton
2014-06-17
OpenGL2: Prefer VBO/IBO sizes of around 4MB.
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
OpenGL2: Some small shader optimizations.
SmileTheory
2014-06-17
OpenGL2: Revisit fragment tangent space calculation, and remove tangent space...
SmileTheory
2014-06-17
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
SmileTheory
2014-06-17
Fix video recording sync drift (patch refactored but original author unknown)
Tim Angus
2014-06-17
Remove vertexLightmap from textureBundle_t, it's never qtrue
Zack Middleton
2014-06-17
Remove unused shader state code from tr_local.h
Zack Middleton
2014-06-17
Merge last two commits into renderergl2
Zack Middleton
2014-06-17
Initialize blendIndexesType and blendWeightsType
Zack Middleton
2014-06-17
Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE
Zack Middleton
2014-06-17
IQM int/float vertex arrays were already swapped
Zack Middleton
2014-06-17
Add support for IQM int blend indices and float blend weights
Zack Middleton
2014-06-17
Support IQMs with joints and no poses
Zack Middleton
2014-06-17
Clear more variables in CL_InitServerInfo
Zack Middleton
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...
SmileTheory
2014-06-17
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
SmileTheory
2014-06-17
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
SmileTheory
2014-06-17
Drop sounds starting with * before allocating sfx slot
Zack Middleton
2014-06-17
Revert "5097 - Menu corrupted on start (on IRIX)"
Zack Middleton
2014-06-17
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
SmileTheory
[prev]
[next]