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level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
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Turner (#4981)
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Middleton (#4982)
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patch by Zack Middleton (#4978)
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Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
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filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct
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fixes a few issues still
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modifications by myself (#4965) - Changed model_t::md4 to model_t::modelData - Fix R_ModelBounds for MD4, MDR and IQM models (#4966) - Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967)
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will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
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* Fix some non sequiturs
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* Do not bail out of parsing particle script files when a duplicate name is seen
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like unban 6; unban 7 work as expected
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field for aliens
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(/dev/humancontroller)
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or bound to a *lock key. This will also update pings during intermission
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/buildlog (/dev/humancontroller)
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