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The server software used for the Der Bunker Tremulous servers.
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2016-04-07
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
SmileTheory
2016-04-07
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ...
SmileTheory
2016-04-07
OpenGL2: Improve cubemap outside error.
SmileTheory
2016-04-07
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
Zack Middleton
2016-04-07
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
Ryan C. Gordon
2016-04-07
OpenGL2: Fix horribly broken metallic shader.
SmileTheory
2016-04-07
OpenGL2: Fix r_lightmap.
SmileTheory
2016-04-07
OpenGL2: More ssao/depth blur improvements.
SmileTheory
2016-04-07
OpenGL2: Fixes to depth blur and ssao.
SmileTheory
2016-04-07
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory
2016-04-07
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
SmileTheory
2016-04-07
OpenGL2: Add r_glossType.
SmileTheory
2016-04-07
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-04-07
OpenGL2: Shader optimization, and add dither to tonemap.
SmileTheory
2016-04-07
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs.
SmileTheory
2016-04-07
OpenGL2: Typos.
SmileTheory
2016-04-07
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
2016-04-07
OpenGL2: Merge several cvars into r_pbr.
SmileTheory
2016-04-07
Fix frame_msec possibly being zero in cl_input.c.
SmileTheory
2016-04-07
OpenGL2: Load existing per-map cubemaps.
SmileTheory
2016-04-07
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 3: Framebuffers.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 2: Uniforms.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-04-07
OpenGL2: Remove specular ambient.
SmileTheory
2016-04-07
Fix some opus_decode issues
Zack Middleton
2016-04-07
Use Opus for VoIP
Zack Middleton
2016-04-07
OpenGL2: Add r_cubemapSize.
SmileTheory
2016-04-07
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
SmileTheory
2016-04-07
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
SmileTheory
2016-04-07
OpenGL2: Support picmip for DDS textures.
SmileTheory
2016-04-07
Fix error handling in RE_SaveJPGToBuffer().
SmileTheory
2016-04-07
Make jpeg loading errors non-fatal.
SmileTheory
2016-04-07
OpenGL2: Add null dereference checks to DDS loader.
SmileTheory
2016-04-07
OpenGL2: DDS (compressed textures) support.
SmileTheory
2016-04-07
OpenGL2: Some tr_image.c cleanup.
SmileTheory
2016-04-07
OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress...
SmileTheory
2016-04-07
OpenGL2: Use correct sunlight color for sunlight specular.
SmileTheory
2016-04-07
OpenGL2: Forgot a multiply.
SmileTheory
2016-04-07
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory
2016-04-07
OpenGL2: Add r_glossIsRoughness.
SmileTheory
2016-04-07
OpenGL2: Add option in code for alternate overbright method.
SmileTheory
2016-04-07
OpenGL2: Remove some rendering options for simplicity.
SmileTheory
2016-04-07
OpenGL2: automatically load textures with a _s suffix as specular.
SmileTheory
2016-04-07
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
Zack Middleton
2016-04-07
Fix reserved size for swap buffer command being too small on x86_64
Zack Middleton
2016-04-07
Fix crash from reading past end of tr.refdef.drawSurfs
Zack Middleton
2016-04-07
Fix not swapping buffers because out of cmd buffer space
Zack Middleton
2016-04-07
Add support for uncompressed image upload flag to OpenGL1
Zack Middleton
2016-04-07
Remove unused define MAC_EVENT_PUMP_MSEC
Zack Middleton
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