Age | Commit message (Collapse) | Author |
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+ Totally redo all the shoulder view positions
+ Change cg_thirdPersonShoulderView -> cg_thirdPersonShoulderViewMode and give it new behaviors
- 0: always use regular third person view
- 1: use regular third person view but go to shoulder during wallwalk (default)
- 2: always use shoulder view
+ Following of the player's pitch (in both modes) is disabled but can be reenabled using cg_thirdPersonPitchFollow 1
- This cvar is intended to be temporary. One way or the other will be kept for trunk.
+ Unbreak regular third person view during wallwalk (I still don't like the way it looks though)
+ Add a set of temporary cvars for tweaking shoulder view positions for each class
- cg_shoulderViewOverride 1 will activate the following cvars and ignore the hard-coded positions
- cg_shoulderViewUp cg_shoulderViewRight cg_shoulderViewForward then offset the views instead
- These four cvars will not go to trunk. They are so that people can easily test different viewpoints (to be hardcoded) and suggest them to me during this testing phase.
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* g_adminNameProtect is now properly disabled when 0
* Do not remove admins with negative levels (if any such levels exist)
* Fix admin level name alignment in !listplayers and !listadmins
* Fix some !showbans regressions
+ !showbans -1 was showing the last two bans
+ !showbans -1 was not working with only 1 ban
* Fix a ptr error message
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* Random fixes/rearrangements in deconstruct and PM_Weapon
* Merge tremulous r1137
- noclipping specs
- other noclip stuff
- fix ammo check
- maprotation fixes
- no taunting when dead
- code-level crap
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* Allow /noclip and /where to be used by spectators
* Allow /noclip and /setviewpos to be used by specs even when cheats are off
* Run PM_Weapon and set view height while noclipping
* Make player speed while spectating or noclipping configurable via cg_flySpeed
* Remove requirement for cgame's cvartable to have a non-null vmCvar pointer
* Make PM_Paralyzed a macro and add a similar category, PM_Live
* Stop dretches from biting dead buildings
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* Remove spec pitch tracking from case cam (until bugs it results in are fixed)
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* Create a shoulder-cam mode that replaces thirdperson when you have cg_thirdPersonShoulderView 1
* Automatically switch to shoulder view when following someone wallwalking
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* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
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the same shortcomings that it has in trunk though)
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players' pitch aim.
* Known issue: actually PLAYING in third person is (still) broken at the moment
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* fix to next stage counter for stage 3 teams (hopefully)
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* Correct crouch check in ClientTimerActions
* Ensure animation togglebit on buildables is only used once per frame
(bug 3377)
* Make G_FloodLimited more robust and with a pointlessly informative
return value
* Add a brief comment to the G_SayArg* functions to explain their purpose,
which wasn't at all clear to me until I experimented with them
* Remove more redundant va()s
* Remove an unused variable and associated functions that were causing a
compiler warning
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* Rename private message, admin message functions for consistency
* Cancel a reload when switching weapons, and prevent reloading a full clip
* Simplify admin command formatting and in doing so prevent some compiler
warnings on OS X
* Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban)
* Have tremulous_alien_common_hud include tremulous_common_hud since they're
always used together anyway
* Remove some redundant uses of va()
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* Dretch value reduced 175*1.2 -> 150*1.2
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* Fixes to ready code: supports MAX_CLIENTS slots without relying on its value
* Removing references to an apparently useless escape character in chat
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* fix ui_messagemode2
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* Fix reference to function not defined in .sos
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* fix more configs that contain copies of them selves (Amanieu)
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* pleasedonthurtmenorfmademedoit
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* (this code still doesn't work with vertical barbs, and possible vertical inventory)
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* Make G_TeamName BG_TeamName and use it in cgame for team change messages
* Don't use an event for team change notification since clients already know
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* Marauder slash range increased 72->80
* Barb repeat rate reduced 1500->1200
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* Log team changes whenever a team change occurs (not just when using /team)
* Do not allow admins without ADMF_CAN_PERM_BAN (flag 8) to remove or modify
permanent bans
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* Uses a proper events-system message interpreted by cgame
* Includes notification of leaving teams instead of just joining them
* These messages are also now logged to games.log and the server console
* Minor cleanups of cmd_team_f
* /team human*, /team alien*, and /team spec* now join those teams, since those are specific enough and people seemed to have a difficult time figuring out /team spectate
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teammates when attacked by them (tjw)
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* Admin parsing stuff:
* Report the (theoretically) correct line number in parse error messages
* Prevent an overflow in [command] section (levels)
* Try to make the code flow a little better
* !readconfig errors all get sent to console
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* Using and receiving messages from this command is controled by the admin flag '?'
* This flag is granted to levels 3, 4, 5 by default
* The /a command can be parsed from in chat text, and also from the server console
* New cvar g_publicAdminMessages (0|1) default: 1. Allows or disallows users without flag '?' to send messages to admins (but not receieve them).
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* remove unused constant
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* Prevent building a spawn in a place where it would explode by unbreaking such checks during G_CheckSpawnPoint() (thanks DevHC)
* When a new buildable is created that blocks an existing spawn, have the spawn kill the new buildable instead of killing itself.
* Ideally someone would be prevented from building something to cause this case, but as no one has yet come up with an acceptable implementation, this change is an improvement to prevent griefer use of the bug until then.
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* Disallow player names beginning with '[skipnotify]' because they trigger the ignore system (thanks googles)
* Disallow player names including comment-beginning strings for breaking various parsers (thanks Roman "kevlarman" Tetelman)
* Slightly more elegant handling of stripping black from player names (thanks Napkin and peoro)
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* updated help files
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* (bug 3746) Lookup table for UI commands (Ben Millwood)
* and some other refactoring
* Fix a couple null dereferences introduced in 1120
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* add trap_R_inPVS to cg_local.h/cg_syscalls.asm
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