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The server software used for the Der Bunker Tremulous servers.
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2017-03-09
make buildable placement precise
/dev/humancontroller
2017-03-09
allow configurable teleporter ejection speed
/dev/humancontroller
2017-03-09
when stopping follow mode, keep the view origin and stop
/dev/humancontroller
2017-03-09
change setviewpos to work as it sounds like
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
fix some dead code ?
/dev/humancontroller
2017-03-09
remove remnants of UI_OLD_API_VERSION
/dev/humancontroller
2017-03-09
remove some redundant statements
/dev/humancontroller
2017-03-09
remove remnants of STANDALONE
/dev/humancontroller
2017-03-09
stop depending on the system-reserved _DEBUG preprocessor-define
/dev/humancontroller
2017-03-09
never set groundEntityNum to -1, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-03-09
stop creeping off-the-ground players
/dev/humancontroller
2017-03-09
never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead
/dev/humancontroller
2017-03-09
always spawn corpses where the model coincides with the ending state of the d...
/dev/humancontroller
2017-03-09
do not treat a clipmask of 0 as MASK_DEADSOLID in some cases
/dev/humancontroller
2017-03-09
allow particles of child particle systems to be launched with (dynamic) normals
/dev/humancontroller
2017-03-09
allow negative values for initial velocity and acceleration magnitudes of par...
/dev/humancontroller
2017-03-09
add bounds checking to the weapon number in CG_AddPlayerWeapon()
/dev/humancontroller
2017-03-09
fix trigger_stage activation upon stage jumps
/dev/humancontroller
2017-03-09
fix an evo menu failure
/dev/humancontroller
2017-03-09
fix an OB1 in Menus_CloseAll()
/dev/humancontroller
2017-03-09
fix unlagged not being used at all for overly large latencies
/dev/humancontroller
2017-03-09
fix weapons remaining held and usable after selling them
/dev/humancontroller
2017-03-09
fix wrapping of net sources
/dev/humancontroller
2017-03-09
add range checks for uiInfo.resolutions
/dev/humancontroller
2017-03-09
allow duplicate GUIDs
/dev/humancontroller
2017-03-09
allow >127 ordinal characters in string transmission
/dev/humancontroller
2017-03-09
remove the crappy "argument sanitization" workaround
/dev/humancontroller
2017-03-09
fix Com_ClientListParse()
/dev/humancontroller
2017-03-09
remove the abusable levelshot command and related hacks
/dev/humancontroller
2017-03-09
drop support for automatically playing the splash cinematic on startup
/dev/humancontroller
2017-03-09
do not close the console "from time to time"
/dev/humancontroller
2017-03-09
implement the entity 64-bit client-masking extension
/dev/humancontroller
2017-03-09
stop using PERS_SCORE from the server component
/dev/humancontroller
2017-03-09
stop embedding/displaying version information in various cases
/dev/humancontroller
2017-03-09
do not send version information in CURL downloads and MOTD requests
/dev/humancontroller
2017-03-09
remove the default setting of sv_dlUrl
/dev/humancontroller
2017-03-09
do not publish gamestats
/dev/humancontroller
2017-03-09
do not request MOTD updates upon connecting (especially to local servers)
/dev/humancontroller
2017-03-09
stop accessing the hostname, the current username and the architecture/platfo...
/dev/humancontroller
2017-03-09
do not allow the ui module to query the clipboard contents
/dev/humancontroller
2017-03-09
remove the (generally unsecure) use of PIDs and PID files
/dev/humancontroller
2017-03-09
remove the (generally unsecure) setenv command
/dev/humancontroller
2017-03-09
add a crappy hack to allow the game DLL/SO to be reloaded when running a serv...
/dev/humancontroller
2017-03-09
when not restarting the filesystem, at least clear the pak references
/dev/humancontroller
2017-03-09
fix hanging when the demo file is not found
/dev/humancontroller
2017-03-09
fix changing of the WRONG cvar: fs_basepath instead of fs_basegame
/dev/humancontroller
2017-03-09
on Windows, allow running without a system console (without crashing)
/dev/humancontroller
2017-03-09
fix network broadcasting on FreeBSD
/dev/humancontroller
2017-03-09
do not wipe cls.realtime when restarting the client for an fs_game change
/dev/humancontroller
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