Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-16 | Fix resolving IPv6 favorites in Team Arena UI | Zack Middleton | |
2013-02-16 | Merge Reaction renderer features, remove "#ifdef REACTION"s | SmileTheory | |
2013-02-16 | Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd | Zack Middleton | |
2013-02-16 | Remove some unused defines from msg.c | Zack Middleton | |
2013-02-16 | Fix MSG_ReadDeltaKey setting bit 1<<bits often | Zack Middleton | |
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read. Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky). Angles had the wrong value, not sure if it was causing issues. | |||
2013-02-16 | Remove the SMP renderer feature | Tim Angus | |
2013-02-16 | Make UI_CVAR_CREATE use VM specific code | Jeremy Davis | |
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set. | |||
2013-02-16 | Run toggleconsole in binds while in menu or message mode | Zack Middleton | |
2013-02-16 | Add togglemenu command | Zack Middleton | |
Allow togglemenu to be run in binds while in menu or message mode. | |||
2013-01-15 | Remove a bunch of LEGACY_PROTOCOL blocks | Tim Angus | |
2013-01-15 | Ues cls.glconfig | Tim Angus | |
2013-01-13 | Fix screwed up whitespace in files.c | Tim Angus | |
Apologies to anyone merging this :( | |||
2013-01-13 | Fix FS_FOpenFileRead corner case | Tim Angus | |
FS_FOpenFileRead is a fairly mental function that changes its return behaviour depending on whether or not file is NULL or not. It turns out in the case where file is NULL, we were returning the wrong value when the file didn't exist. | |||
2013-01-13 | Update src/qcommon/q_shared.h | M. Kristall | |
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces | |||
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-12 | It seems rend2 needs more hunk | Tim Angus | |
2013-01-12 | Changes to make rend2 work with Tremulous | Tim Angus | |
* Remove static video mode stuff * Add SetClipRegion to rend2 | |||
2013-01-12 | Remove old FIXME, pmove_framecount isn't networked | Zack Middleton | |
2013-01-12 | Fix win32 console partial print being overwritten | Zack Middleton | |
2013-01-12 | Make win32 console cursor visible | Zack Middleton | |
2013-01-12 | Fix win32 input left on buffer and overwritten | Zack Middleton | |
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well. | |||
2013-01-12 | Fix #5849 - broken snapvector inverts player speed | Mark | |
Snapvector was converting floats to 16 bit integers instead of 32 bit integers. | |||
2013-01-12 | #5866: Fix surface culling through portals, and use the correct number of ↵ | SmileTheory | |
frustum planes. | |||
2013-01-12 | Don't look for colors past win32 input line length | Zack Middleton | |
2013-01-12 | Fix win32 dedicated input line printing to backlog | Zack Middleton | |
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog. | |||
2013-01-12 | Colorize text on win32 console | Zack Middleton | |
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c | |||
2013-01-12 | #5863 - Use proper texture coordinates for alpha tested materials when doing ↵ | SmileTheory | |
depth prepass. | |||
2013-01-12 | #5818 - Modular renderer and Rend2 support for MSVC. | SmileTheory | |
2013-01-12 | Increase various arbitrary limits - Bug #5463 | Zachary Slater | |
2013-01-12 | More fixes to the macosx buildsystem. This removes the SDL Framework and ↵ | Richard Allen | |
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. | |||
2013-01-12 | Changed the MacOS-X build system to make UB's containing i386 and x86_64 ↵ | Richard Allen | |
arches and made make-macosx.sh not build UB's but only standard binaries | |||
2013-01-12 | Missed a file in the previous commit. | James Canete | |
2013-01-12 | Support r_srgb even without hardware support. Also tweak default ↵ | James Canete | |
autoexposure/tonemap settings to look good on both r_srgb 0 and 1. | |||
2013-01-12 | Save all arguments from connect for reconnect command. Remove unnecessary ↵ | Zack Middleton | |
localhost check from reconnect command. | |||
2013-01-12 | Fix dedicated server crashing when using MSG_ReadDelta*, though it only ↵ | Zack Middleton | |
happens if someone modifies the engine. (#5449) | |||
2013-01-12 | Fix reconnect command to work after leaving server. (#5794) | Zack Middleton | |
2013-01-12 | Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and ↵ | Zack Middleton | |
non-i386 compiled or interpated qvms. (Currently they aren't use in vmMain in game, cgame, or ui.) Fix passing args[11] to args[15] from vm to engine on ppc64 and sparc64. Some of the args are used by game bot prediction syscalls. May have been causing bugs. Note: This was fixed for x86_64 in r2163. | |||
2013-01-12 | Fix clients being able to reset their player state and respawn using donedl. | Zack Middleton | |
2013-01-12 | Fix a couple files not ending with a newline. | James Canete | |
2013-01-12 | Only declare var_SampleToView in lightall shader when it is actually used. | James Canete | |
2013-01-12 | - Allow changing cl_voip without restarting. - Fix assert failing in ↵ | Zack Middleton | |
CL_ParseVoip() while flipping cl_voip off and on. | |||
2013-01-12 | Fix server ignoring client move commands if voip data is included. | Zack Middleton | |
2013-01-12 | Fix writting voip data in demos (broke in r2102). | Zack Middleton | |
2013-01-12 | Split light sample into direct and ambient parts when using deluxemaps or ↵ | James Canete | |
per-vertex light vectors. Fixes #5813. | |||
2013-01-12 | From /dev/humancontroller: Typo. | James Canete | |
2013-01-12 | #5812 - Use refdef's coordinates when drawing to screen shadow fbo, and ↵ | James Canete | |
separate depth texture and screen texture coordinates in glsl shaders. | |||
2013-01-12 | #5808 - Include and use .glsl in source (rend2) | James Canete | |
2013-01-12 | Add length check here as well, thanks Ensiform | Thilo Schulz | |
2013-01-12 | Fix function prototype for Info_RemoveKey_Big. Pointed out by Ensiform. | Zack Middleton | |
2013-01-12 | Remove unused function CL_DisconnectPacket. Pointed out by Ensiform. | Zack Middleton | |