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AgeCommit message (Collapse)Author
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* Remove some experimental code accidentally introduced during the mergeChristopher Schwarz
2013-01-03* Increase the size of the console bufferChristopher Schwarz
2013-01-03* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)Christopher Schwarz
- No more color bleeding / munching - No more premature wrapping of the last lines of ui text * Revert r1738 because it's no longer needed
2013-01-03* Print a slightly better message when a banned player tries to connectM. Kristall
and use the correct variable this time (thanks Ensiform)
2013-01-03* (bug 3677) Smoother handling of very short zooms (benmachine)Christopher Schwarz
2013-01-03* Fix errant newline in the tutorial textChristopher Schwarz
2013-01-03* (bug 3237) Black colour redefined to grey (benmachine)Christopher Schwarz
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
* Remove outdated refrence to the "boost" command
2013-01-03* (bug 4071) subnet bansM. Kristall
Allow banning and namelog searching by IP address in CIDR notation Banning a range of addresses will immediately kick all players in that range Admins with IMMUNITY flag can connect even if their IP address is banned admin.dat files relying on substring matching will have to be updated
2013-01-03* Remove unused ADMF_TEAMCHANGEFREEM. Kristall
2013-01-03* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.M. Kristall
* Try to be nice to log parsers
2013-01-03* Hack to help master server react quicker in some 'situations'Tim Angus
2013-01-03* Normalise alien valuesTim Angus
2013-01-03* Reduce generic1 to 10 bitsTim Angus
* Remove buildable health scaling/masking stuff; 10 bits is plenty now * Potentially fix bug where many PVS entering buildables would inappropriately make damaged sounds
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
+ Re-add error case when parsing damage scripts + Reinstate G_CountSpawns + Add missing call to PM_StartTorsoAnim + staticise G_IsCreepHere
2013-01-03* Move the human spawn functions around to avoid requiring forward declarationsTim Angus
2013-01-03* Remove big blob of commented code in G_GetBuildPointsTim Angus
2013-01-03* Rename some types and variables related to building point zones to be moreTim Angus
descriptive
2013-01-03* Featured server systemBen Millwood
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list.
2013-01-03* Convert master address resolution to IPv6-compatible APIBen Millwood
* MOTD parsing should use the whole string rather than just arg1
2013-01-03Fix weapon icon ammo countingBen Millwood
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too.
2013-01-03Hive nerfAsa Kravets
* Swarm lifetime reduced 6000 -> 3000 * Damage reduced 100 -> 80
2013-01-03display unpowered icon for telenodes (fixes #something)Ben Millwood
2013-01-03get rid of the rest of the basiturretgrab codeBen Millwood
2013-01-03Remove basilisk turret grab soundBen Millwood
2013-01-03Fix missing build errors (thanks gimhael)Ben Millwood
2013-01-03* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOVTim Angus
2013-01-03* fix some more credit copying issuesRoman Tetelman
2013-01-03* fix regular basilisk from doing twice the intended damage (fixes #93)Roman Tetelman
2013-01-03* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]Roman Tetelman
2013-01-03* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)Ben Millwood
2013-01-03Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bitsBen Millwood
2013-01-03Fix BG_PlayerCanChangeWeaponBen Millwood
2013-01-03Remove some unused codeBen Millwood
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
* add /give gas for testing
2013-01-03g_markDeconstruct default changed 1 -> 3Roman Tetelman
2013-01-03Granger FOV increased to advanced's value 80 -> 110Roman Tetelman
2013-01-03* put a cap of 2.5 seconds on the fov warping from pcloudRoman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood
2013-01-03* Provide helpful error messages when hardcoded limits are hit in the UIBen Millwood
parse code
2013-01-03Readjusted attack ranges for upgraded classes to compensate for model size ↵Asa Kravets
differences
2013-01-03* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down ↵Roman Tetelman
and fix this
2013-01-03* Make sv_dlUrl default to use the official downloads repository (Khalsa)Christopher Schwarz
2013-01-03* Make the master server require hostname in infoResponsesBen Millwood