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AgeCommit message (Expand)Author
2014-06-17Check for buffer overflow for rail/lightning surfacesZack Middleton
2014-06-17don't clear screen during CA_LOADING and CA_PRIMEDAnthony Pesch
2014-06-17Fix OpenGL2 non-HDR map surface over brightingZack Middleton
2014-06-17don't call va each frame in GLSL_VertexAttribPointersAnthony Pesch
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17Remove unused code path from S_Base_StartBackgroundTrackZack Middleton
2014-06-17Don't read clc.voipIncomingSequence until range checked senderZack Middleton
2014-06-17Fix GL2 deluxemap 0,0,0 to 127,127,127Zack Middleton
2014-06-17Fix demoName Com_sprintf size larger than bufferZack Middleton
2014-06-17Fix music studder in base sound when starting silent cinematicsZack Middleton
2014-06-17Remove extra client_t::csUpdated[] slotZack Middleton
2014-06-17Make GL2 MDR code use R_VboPackNormal for normalZack Middleton
2014-06-17Fix PNG tRNS length checksZack Middleton
2014-06-17#6077: OpenGL2: Add r_ignoreDstAlpha.SmileTheory
2014-06-17Fix playback of stereo sounds in Base sound systemZack Middleton
2014-06-17OpenGL2: Small glsl shader optimizations, fixes, and cleanup.SmileTheory
2014-06-17Fix crash in OpenAL when no input devices are availableAmanieu d'Antras
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...SmileTheory
2014-06-17Support spatialized raw streams in base sound, e.g. for VoIPZack Middleton
2014-06-17Add latch to r_centerWindow and r_allowResizeZack Middleton
2014-06-17r_noborder changes require a restartIR4T4
2014-06-17Fix white flash levelshot bug in OpenGL1Zack Middleton
2014-06-17Fix glsl DEFORM_BULGE calculationcmf028
2014-06-17Remove R_AddAnimSurfaces and R_MakeAnimModel prototypesZack Middleton
2014-06-17OpenGL2: Remove redundant GLS_* enum.SmileTheory
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17Silence warnings about unused static functions in opengl2Zack Middleton
2014-06-17Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9Zack Middleton
2014-06-17End current draw surface before drawing cinematicZack Middleton
2014-06-17OpenGL2: Use RGBA16F format for HDR.SmileTheory
2014-06-17#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...SmileTheory
2014-06-17Fix comparing unsigned values to < 0 in gl2Zack Middleton
2014-06-17Remove unused cvar_t variable cl_trnEnsiform
2014-06-17Fix cinematics often being silent on OS XZack Middleton
2014-06-17Fix restoring loop sound position on OS XZack Middleton
2014-06-17Make OpenAL buffer management work on OS XZack Middleton
2014-06-17Fix flares being invisible after vid_restartZack Middleton
2014-06-17Remove function prototypes for non-existant Sys_* DLL functionsZack Middleton
2014-06-17Remove old comment that FS_Seek doesn't work on zipped filesZack Middleton
2014-06-17Support FS_SEEK_END and negative offset for zipped files in FS_SeekZack Middleton
2014-06-17Remove unused variable baseOffset from fsh[]Zack Middleton
2014-06-17Fix VM FOpenFile( FS_READ ) files seeking twice in FS_SeekZack Middleton
2014-06-17OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.SmileTheory
2014-06-17OpenGL2: Small optimizations and comments in world VBO creation and surface m...SmileTheory
2014-06-17Fix running if built on OS X 10.9Zack Middleton
2014-06-17OpenGL2: Prefer VBO/IBO sizes of around 4MB.SmileTheory
2014-06-17OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.SmileTheory