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The server software used for the Der Bunker Tremulous servers.
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Author
2015-03-17
OpenGL2: Fix invalid texture parameter.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2015-03-17
OpenGL2: Better BSP surface merging.
SmileTheory
2015-03-17
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Zack Middleton
2015-03-17
Add function for clearing global shader instead of duplicating the code
Zack Middleton
2015-03-17
Add facility to describe cvars
Tim Angus
2015-03-17
Don't add duplicate resolutions to r_availableModes
Zack Middleton
2015-03-17
Fix Windows key bind name on non-Mac using SDL2
Zack Middleton
2015-03-17
Fix binding 'context menu' key using SDL2
Zack Middleton
2015-03-17
Fix building with curl on Linux PPC and Sparc
MAN-AT-ARMS
2015-03-17
Change default value for s_alDopplerSpeed
MAN-AT-ARMS
2015-03-17
Fix possible division by zero in S_PaintChannelFrom16_altivec
MAN-AT-ARMS
2015-03-17
Actually, that's not suppressing, that's changing behaviour
Tim Angus
2015-03-17
Fix more warnings
Tim Angus
2015-03-17
Fix renderergl2 warnings
Tim Angus
2015-03-17
Fix renderergl1 warnings
Tim Angus
2015-03-17
Suppress warning of (deliberate) null pointer deference
Tim Angus
2015-03-17
Fix client warnings
Tim Angus
2015-03-17
Fix a few warnings
Tim Angus
2015-03-17
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Zack Middleton
2015-03-17
Use ColorIndexForNumber in Con_DrawSolidConsole
Zack Middleton
2015-03-17
Port COM_ParseExt fixes to CommaParse
Zack Middleton
2015-03-17
SDL 2 scroll/caps/num lock keys send KEYUP event when key is released
Zack Middleton
2015-03-17
Add ColorIndexForNumber macro replacing '& 0x07'
Pan7
2015-03-17
Don't scale cinematic time by timescale twice
Zack Middleton
2015-03-17
fixed formatting of a few GLSL float constants remove unneeded version number...
Anthony Pesch
2015-03-17
Add cvar_modified command
Zack Middleton
2014-08-28
Make it compile
Tim Angus
2014-08-28
Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
Zack Middleton
2014-08-28
Fix incorrect rgbGen const reading uninitialized memory
Zack Middleton
2014-08-28
Fix incorrect strncat usage in CL_ServerInfoPacket
Zack Middleton
2014-08-28
Remove unused functions from null_main.c and null_input.c
Zack Middleton
2014-08-28
There have been 0 days since the last compiler warning
Tim Angus
2014-08-28
Fix some warnings
Tim Angus
2014-08-28
Get clipboard data from SDL
Zack Middleton
2014-08-28
Fix binding KP_NUMLOCK
Zack Middleton
2014-08-28
Fix OSX build
Tim Angus
2014-08-28
Fix assorted warnings
Tim Angus
2014-08-28
OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.
SmileTheory
2014-08-28
OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip...
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-08-28
guard against out-of-bounds jump table targets
/dev/humancontroller
2014-08-28
Don't load external GLSL files by default
Zack Middleton
2014-08-28
OpenGL2: Replace R_MipMapsRGB() with faster version.
SmileTheory
2014-08-28
Restore drawing a cut off client console line in 1920x1080
Zack Middleton
2014-08-28
Don't draw client console buffer past top of screen
Zack Middleton
2014-08-28
Remove unused cvar in_joystickDebug
Zack Middleton
2014-08-28
Remove unused array joy_pressed
Zack Middleton
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