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2016-04-07qcurl_multi_cleanup checkPan7
2016-04-07qcurl_easy_setopt dev warningPan7
2016-04-07qcurl_multi_strerror not curl_multi_strerrorPan7
2016-04-07qcurl_multi_remove_handle checkPan7
2016-04-07SDL_GL_SetSwapInterval() checkPan7
2016-04-07SDL_GetWindowDisplayIndex() check2Pan7
2016-04-07Added SDL_GetError()Pan7
2016-04-07Added SDL_GetError()Pan7
2016-04-07SDL_CreateWindow NULL checkPan7
2016-04-07SDL_GetWindowDisplayIndex checkPan7
2016-04-07SDL_SetWindowGammaRamp checkPan7
2016-04-07SDL_FALSE/TRUE for SDL_SetWindowGrabPan7
2016-04-07SDL_Init zero checkPan7
2016-04-07build: define ARCH_STRING in Makefile on Linux and other GNU platformsSimon McVittie
GNU platforms (Linux, kFreeBSD, Hurd) have endian.h to determine endianness, so all architectures except x86_64 are in fact treated identically, except that their ARCH_STRING is different. The ARCH_STRING must always be identical to the ARCH from the Makefile, otherwise the engine will not find its cgame, game and ui plugins under their expected names and startup will fail. If we pass it in from the Makefile, then an identical value is guaranteed, and we can get rid of an increasingly long list of defined(__some_cpu__) tests. The one remaining quirk is that we test __x86_64__ to determine whether to define idx64; I've kept that, but separated it from the ARCH_STRING. On non-Linux platforms we only support a few architectures anyway, so keeping the list up to date is less of a burden; *BSD porters could probably use the same technique to get support for lots of architectures with little effort, but I have not done that here, because I cannot test it. Windows must continue to support preprocessor-based architecture tests in any case, so that the MSVC solutions (which do not use the Makefile) can continue to work. However, Windows only runs on a few CPU families, so this shouldn't be a significant burden in practice. When cross-compiling, the tools are compiled for the build architecture (COMPILE_PLATFORM, COMPILE_ARCH) rather than the host architecture (PLATFORM, ARCH), so define ARCH_STRING to COMPILE_ARCH on a GNU COMPILE_PLATFORM.
2016-04-07Remove logically dead code from CL_GetServerStatusZack Middleton
Found by Coverity.
2016-04-07Fix alloc size for default skin and single shader skinZack Middleton
Found by Coverity.
2016-04-07Remove logically dead code in R_CheckFBOZack Middleton
Found by Coverity.
2016-04-07Don't segfault in FS_CreatePath when there are no path seperatorsZack Middleton
2016-04-07Make more vm_x86 macros use braces so they work with if blah run macroZack Middleton
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0. 'andit' would never be 0 though so it wasn't causing issues. Found by Coverity.
2016-04-07Fix range checks for numBorders in CM_AddFacetBevelsZack Middleton
Found by Coverity.
2016-04-07Backport ignoring values outside lightgrid to OpenGL1Zack Middleton
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row).
2016-04-07Fix OpenGL2 ignoring last light grid point on each axisZack Middleton
Also change light grid bounds clamping to make it more clear what invalid values are.
2016-04-07Remove unused fpucw from snapvector.asmZack Middleton
It's usage was removed in commit 8a500d71.
2016-04-07Fix Windows file list extension checkZack Middleton
Windows' Sys_ListFiles would add files that contain the extension anywhere, not only at the end of the file name. Example: "word.pk3omghacks" use to be loaded as a pk3 file.
2016-04-07Don't fog 3D crosshair spriteZack Middleton
2016-04-07Apply greyscaling to fog blocksZack Middleton
2016-04-07Add support for Aarch64 (ARM64)Martin Michlmayr
Add support for Aarch64, the 64-bit ARM architecture.
2016-04-07Fix abs() being used for float in cl_input.cZack Middleton
2016-04-07Make cinematic times be int like CL_ScaledMillisecondsZack Middleton
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds which returns int and are converted back and forth to int and unsigned int. This fixes a warning that abs() is used on an unsigned int.
2016-04-07Remove unused function WRITE_1BYTES from cl_avi.cZack Middleton
2016-04-07Fix variable declaration for C89 compilersZack Middleton
2016-04-07Check SDL_GetNumDisplayModes return value for errorsTim Angus
2016-04-07fix a stupid use of strcpy()/dev/humancontroller
strcpy() arguments may not overlap !
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
The functions themselves are in code/renderercommon/tr_image_*.c
2016-04-07Remove erroneous new line from error messageZack Middleton
2016-04-07fix buffer overflow in CL_CheckForResendJeff Kent
2016-04-07SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.Pan7
2016-04-07No unix memmove for msvcPan7
2016-04-07Don't crash if more than 128 modes are availableSimon McVittie
2016-04-07qcurl_multi_add_handle error checkPan7
2016-04-07sayto cmd with player name completionPan7
2016-04-07Add support for the GNU/Hurd architectureSvante Signell
[As with GNU/kFreeBSD, it's treated as "Linux": all three use the GNU libc and runtime linker, which is mostly what matters for ioquake3. -smcv] Bug-Debian: http://bugs.debian.org/679330 Reviewed-by: Simon McVittie <smcv@debian.org>
2015-06-18let fs_basegame default to gpp/dev/humancontroller
2015-06-08merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ↵/dev/humancontroller
a warning
2015-06-08fix initialization based on r_width and r_height/dev/humancontroller
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars
2015-06-08merge some changes from the old "gpp" branch: edit version tags and the set ↵/dev/humancontroller
the default fs_game to "gpp"
2015-06-08change the serverlist-querying methods to be compatible with the current ↵/dev/humancontroller
deployment of master servers
2015-06-08change the UI server-sorting fields to be GPP-compatible/dev/humancontroller
2015-06-07Commit newly generated gram.cTim Angus
2015-06-07Fix cppcheck warningTim Angus