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2013-01-03* Prevent overflow in /give fundsBen Millwood
2013-01-03* (bug 4906) Notify admins of attempted votes called against immune adminsChristopher Schwarz
2013-01-03* (bug 4904) Notify admins of callteamvotes on the opposing teamChristopher Schwarz
2013-01-03* Fix entities leak when using non-builtin layouts (/dev/humancontroller/)Christopher Schwarz
2013-01-03* Remove excess newline from "banned player tried to connect" messageChristopher Schwarz
2013-01-03* Small enhancements to tutorial text, including telling players to sell ↵Christopher Schwarz
their old weapon first at the armoury
2013-01-03* Fix hud spectator text not displaying when using cg_stickyspec to follow a ↵Christopher Schwarz
player who is not spawned * Fix tutorial text from suggesting that a player spectating a teammate while dead can "return to free spectator mode"
2013-01-03* Make parameters to G_Build constTim Angus
2013-01-03* Prevent players from being poisoned by explosions of buildables that were ↵Christopher Schwarz
killed by players with poison (Thanks The Medistation for reporting)
2013-01-03* Add case for ET_LOCATION in Svcmd_EntityList_f (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 4896) Put quotes around multi-word parameters to admin commands in ↵Christopher Schwarz
the logs, so it is clear whether "kick a b c" was kicking "a b" for "c" or "a" for "b c" (with thanks to /dev/humancontroller for pointing out a buffer safety thing) * (bug 4897) Add a server command "pr" to print raw text to a user or all users (with thanks to /dev/humancontroller for pointing out a small mistake)
2013-01-03* Fix a couple of whitespace inconsistencies in fs_which that I noticed ↵Christopher Schwarz
while making the patch for upstream
2013-01-03* Partially revert revision 2157M. Kristall
* Provide feedback when ban does not match
2013-01-03* Provide feedback when there is no match for ban, denybuild, mute, etc.M. Kristall
2013-01-03* Fix uninitialized variable usage after failed name match in some casesM. Kristall
2013-01-03* Fix ban reason alignment for expired bansJohn Ellis
2013-01-03* Format showbans so that it better fits on two lines without line wrappingJohn Ellis
* Show expired bans as expired instead of hiding them * Color subnet bans; hide mask from ip when cleared with /32 or /128
2013-01-03* (bug 4892) Fix expired bans being listed and shown as not-expired in ↵Christopher Schwarz
/showbans (thanks Kharnov)
2013-01-03* (bug 4746) Give some small score to basilisks for healing teammatesChristopher Schwarz
2013-01-03* Fix color bleeds between fields in namelog (again)Christopher Schwarz
2013-01-03* Prevent color from changing partway through the line in namelog output (DevHC)M. Kristall
2013-01-03* Revert revision 2109 since it did not do anythingM. Kristall
2013-01-03* Apparently the mv didn't take, during the ioq3 mergeTim Angus
2013-01-03* Don't allow people to manually set com_downloadprompt, because setting it ↵Christopher Schwarz
nonzero at the wrong time causes the game to hang
2013-01-03* Fix error in error message when UI fails to loadChristopher Schwarz
2013-01-03* (bug 3404) Warn all admins when a banned player tries to connectM. Kristall
2013-01-03* Change how r2097 makes map-set values non-persistent and make map configs workM. Kristall
properly * Also disallow maps from setting stage thresholds since some maps were being very annoying
2013-01-03* Fix not giving score/stage credits to aliens when humans decon dead ↵Christopher Schwarz
buildables before the explosion (thanks Teapot)
2013-01-03* (bug 4525) Fix mark decon removing more buildables than necessary in some ↵Christopher Schwarz
circumstances (thanks Asvarox, Undeference, Timbo)
2013-01-03* Add some buffer safety for BG_ParseCSV*List() functions (/dev/humancontroller)Christopher Schwarz
2013-01-03* Three minor cleanups (/dev/humancontroller)Christopher Schwarz
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
2013-01-03* Fix OB1M. Kristall
* Prevent name matches when the search term contains only ignored characters * Strings are not likely to have lengths less than 0
2013-01-03* Fix revert BP queueing in TK cases, which I broke in r2929 (Rezyn)Christopher Schwarz
2013-01-03* (bug 4885) Show teamkilled buildings as teamkilled in buildlog to ↵Christopher Schwarz
differentiate from destroyed by the other team
2013-01-03* More efficiently check if players are targetted by a new banM. Kristall
* Make the message more explicit when a banned player tries to connect
2013-01-03* Don't spam buildlog warning for console or spectatorsM. Kristall
2013-01-03* Prevent spawn is NULL by ignoring commands from connecting clients (Lakitu7)M. Kristall
Code in tremded already does this, but that is expected to be changed in the future
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* Fix more wallwalk brokenness that only happens to linux users by applying ↵Christopher Schwarz
the same fix from r2115 (light bug) more generally
2013-01-03* Fix a crash when banning by IP address and remove a couple redundant variablesM. Kristall
2013-01-03* Fix float literal formattingTim Angus
2013-01-03* Fix the "light bug" where wallwalking over small bumps on the ceiling ↵Christopher Schwarz
(such as lights) could cause you to invert. Special thanks to PhilH, Odin, Roman Tetelman, Timbo, Khalsa, and Lava_Croft for help in nailing it down and/or trying to help me do so.
2013-01-03* Fix for the camera freaking out when a wallwalker gets too close to ↵Christopher Schwarz
another player (with thanks to kevlarman and Timbo)
2013-01-03* (bug 4818) Do not queue BP from reactors when a reactor is built nearby ↵Christopher Schwarz
(thanks Asvarox)
2013-01-03* (bug 3013) Add gametype column to server browser (Rezyn, with thanks to ↵Christopher Schwarz
Jackmcbarn, Risujin)
2013-01-03* Implement cg_staticDeathCam to disable moving the death camera when the ↵Christopher Schwarz
killer moves
2013-01-03* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is ↵Christopher Schwarz
active at the transition by clearing blueprints upon entering SD (thanks Menace13) * Print SD warning/beginning to the client console text in addition to the CP * Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
2013-01-03* Prevent color bleeding by default with admin search commandsM. Kristall
2013-01-03* Do not enforce the teamchange timer when cheats are enabled (devmap)Christopher Schwarz
2013-01-03* Minor refactor (ban by IP address) that should have happened in revision 2106M. Kristall