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AgeCommit message (Expand)Author
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
2013-01-03* Move the human spawn functions around to avoid requiring forward declarationsTim Angus
2013-01-03* Remove big blob of commented code in G_GetBuildPointsTim Angus
2013-01-03* Rename some types and variables related to building point zones to be moreTim Angus
2013-01-03* Featured server systemBen Millwood
2013-01-03* Convert master address resolution to IPv6-compatible APIBen Millwood
2013-01-03Fix weapon icon ammo countingBen Millwood
2013-01-03Hive nerfAsa Kravets
2013-01-03display unpowered icon for telenodes (fixes #something)Ben Millwood
2013-01-03get rid of the rest of the basiturretgrab codeBen Millwood
2013-01-03Remove basilisk turret grab soundBen Millwood
2013-01-03Fix missing build errors (thanks gimhael)Ben Millwood
2013-01-03* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOVTim Angus
2013-01-03* fix some more credit copying issuesRoman Tetelman
2013-01-03* fix regular basilisk from doing twice the intended damage (fixes #93)Roman Tetelman
2013-01-03* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]Roman Tetelman
2013-01-03* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)Ben Millwood
2013-01-03Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bitsBen Millwood
2013-01-03Fix BG_PlayerCanChangeWeaponBen Millwood
2013-01-03Remove some unused codeBen Millwood
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
2013-01-03g_markDeconstruct default changed 1 -> 3Roman Tetelman
2013-01-03Granger FOV increased to advanced's value 80 -> 110Roman Tetelman
2013-01-03* put a cap of 2.5 seconds on the fov warping from pcloudRoman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood
2013-01-03* Provide helpful error messages when hardcoded limits are hit in the UIBen Millwood
2013-01-03Readjusted attack ranges for upgraded classes to compensate for model size di...Asa Kravets
2013-01-03* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and...Roman Tetelman
2013-01-03* Make sv_dlUrl default to use the official downloads repository (Khalsa)Christopher Schwarz
2013-01-03* Make the master server require hostname in infoResponsesBen Millwood
2013-01-03Fix camper creditsRoman Tetelman
2013-01-03Don't queue from reactor pool when power source can't be foundRoman Tetelman
2013-01-03* Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsersBen Millwood
2013-01-03* Fix a parser bug relating to whitespace at the end of scriptsBen Millwood
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
2013-01-03* Prevent option controls and edit fields from twitching bizarrely when usedBen Millwood
2013-01-03* bring back camper creditsRoman Tetelman
2013-01-03Balance tweakAsa Kravets
2013-01-03* Cheat protect cgame cvars that indirectly set timescaleBen Millwood
2013-01-03Fix the turret bug for teslas tooBen Millwood
2013-01-03* Automatically prompt the user for what to do when files are needed from the...Christopher Schwarz
2013-01-03Improve timing of weapon change feedbackBen Millwood
2013-01-03I don't like redundant checks for stupid thingsBen Millwood
2013-01-03* fix turrets from firing sv_fps times per second (thanks rezyn)Roman Tetelman
2013-01-03* spectating teammates no longer copies their credits, borrowed from lakitu7 ...Roman Tetelman
2013-01-03chomp a warningBen Millwood