| Age | Commit message (Collapse) | Author | 
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another player (with thanks to kevlarman and Timbo)
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(thanks Asvarox)
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Jackmcbarn, Risujin)
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killer moves
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active at the transition by clearing blueprints upon entering SD (thanks Menace13)
* Print SD warning/beginning to the client console text in addition to the CP
* Change a couple STAT_BUILDABLE = 0 to = BA_NONE (code tidying with no effect)
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other (glitch building). Thanks F50, gimhael.
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30 second wait before you can change again
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Dignitoso)
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* Implement a max pause time of 2 minutes in case an admin lags out or something after pausing
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* Don't let maps set {alien,human}BuildPoints since that's probably not good
* Let maps set temporary variables instead of cvars (for e.g., gravity)
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buildable.
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function call (gimhael)
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name text (thanks Kiwi)
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followed by other colors
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* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon)
* Decolour vote caller for consistency with the other vote elements
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holding a blaster does not subtract ammo. ( thanks Teapot )
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maprotation.cfg scripting errors.
* Fix jumping to a map by name.
* Add goto, resume, and #label support to maprotations.
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