Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-12 | Drop team info if it's for the wrong team's players. | Darren Salt | |
This avoids apparently spurious 'bad client number' messages, caused by the difference in item counts between humans and aliens. Suspected cause is a race between client and server; the effect can (at least in Unvanquished) be observed as spectator when switching between players on opposing teams. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add GPL header to tr_common.h | Zack Middleton | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-02-16 | Move some things into renderercommon | Tim Angus | |
2013-02-16 | condump improvements | Ensiform | |
Default output file extension to ".txt" Show output filename in error message. Use Windows line endings on Windows. Dynamically allocate line buffer. (by ZTM) | |||
2013-02-16 | Remove unneeded variable extern | Ensiform | |
2013-02-16 | 5717 - Gamecode can open file "" for reading | Zack Middleton | |
2013-02-16 | 5097 - Menu corrupted on start (on IRIX) | Zack Middleton | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
2013-02-16 | #5878: Ensure surfaces are drawn before executing full-screen render ↵ | SmileTheory | |
commands, and when at the end of the render command list. | |||
2013-02-16 | Fix compiling | Zack Middleton | |
2013-02-16 | Fix possible delta from invalid entity | Zack Middleton | |
2013-02-16 | Don't add pk3dirs if connecting to a pure server | Zack Middleton | |
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list. | |||
2013-02-16 | Change pk3dir README / comments to fit in better | Zack Middleton | |
2013-02-16 | 5289 - Support for .pk3dir | Andrew Browne | |
2013-02-16 | Remove newlines from Rend2 error messages | Zack Middleton | |
2013-02-16 | Unify/cleanup max snapshot entities on client and server | Zack Middleton | |
2013-02-16 | Fix renderering TrueType Fonts in Rend2 | Zack Middleton | |
Reported by Axel Isouard (exidl) | |||
2013-02-16 | Fix resolving IPv6 favorites in Team Arena UI | Zack Middleton | |
2013-02-16 | Merge Reaction renderer features, remove "#ifdef REACTION"s | SmileTheory | |
2013-02-16 | Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd | Zack Middleton | |
2013-02-16 | Remove some unused defines from msg.c | Zack Middleton | |
2013-02-16 | Fix MSG_ReadDeltaKey setting bit 1<<bits often | Zack Middleton | |
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read. Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky). Angles had the wrong value, not sure if it was causing issues. | |||
2013-02-16 | Remove the SMP renderer feature | Tim Angus | |
2013-02-16 | Make UI_CVAR_CREATE use VM specific code | Jeremy Davis | |
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set. | |||
2013-02-16 | Run toggleconsole in binds while in menu or message mode | Zack Middleton | |
2013-02-16 | Add togglemenu command | Zack Middleton | |
Allow togglemenu to be run in binds while in menu or message mode. | |||
2013-01-15 | Remove a bunch of LEGACY_PROTOCOL blocks | Tim Angus | |
2013-01-15 | Ues cls.glconfig | Tim Angus | |
2013-01-13 | Fix screwed up whitespace in files.c | Tim Angus | |
Apologies to anyone merging this :( | |||
2013-01-13 | Fix FS_FOpenFileRead corner case | Tim Angus | |
FS_FOpenFileRead is a fairly mental function that changes its return behaviour depending on whether or not file is NULL or not. It turns out in the case where file is NULL, we were returning the wrong value when the file didn't exist. | |||
2013-01-13 | Update src/qcommon/q_shared.h | M. Kristall | |
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces | |||
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-12 | It seems rend2 needs more hunk | Tim Angus | |
2013-01-12 | Changes to make rend2 work with Tremulous | Tim Angus | |
* Remove static video mode stuff * Add SetClipRegion to rend2 | |||
2013-01-12 | Remove old FIXME, pmove_framecount isn't networked | Zack Middleton | |
2013-01-12 | Fix win32 console partial print being overwritten | Zack Middleton | |
2013-01-12 | Make win32 console cursor visible | Zack Middleton | |
2013-01-12 | Fix win32 input left on buffer and overwritten | Zack Middleton | |
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well. | |||
2013-01-12 | Fix #5849 - broken snapvector inverts player speed | Mark | |
Snapvector was converting floats to 16 bit integers instead of 32 bit integers. | |||
2013-01-12 | #5866: Fix surface culling through portals, and use the correct number of ↵ | SmileTheory | |
frustum planes. | |||
2013-01-12 | Don't look for colors past win32 input line length | Zack Middleton | |
2013-01-12 | Fix win32 dedicated input line printing to backlog | Zack Middleton | |
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog. | |||
2013-01-12 | Colorize text on win32 console | Zack Middleton | |
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c | |||
2013-01-12 | #5863 - Use proper texture coordinates for alpha tested materials when doing ↵ | SmileTheory | |
depth prepass. | |||
2013-01-12 | #5818 - Modular renderer and Rend2 support for MSVC. | SmileTheory | |
2013-01-12 | Increase various arbitrary limits - Bug #5463 | Zachary Slater | |
2013-01-12 | More fixes to the macosx buildsystem. This removes the SDL Framework and ↵ | Richard Allen | |
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. |