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2013-03-12Drop team info if it's for the wrong team's players.Darren Salt
This avoids apparently spurious 'bad client number' messages, caused by the difference in item counts between humans and aliens. Suspected cause is a race between client and server; the effect can (at least in Unvanquished) be observed as spectator when switching between players on opposing teams.
2013-02-16Update copyright noticesTim Angus
2013-02-16Add GPL header to tr_common.hZack Middleton
2013-02-16Remove a few name tagsTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-16Move some things into renderercommonTim Angus
2013-02-16condump improvementsEnsiform
Default output file extension to ".txt" Show output filename in error message. Use Windows line endings on Windows. Dynamically allocate line buffer. (by ZTM)
2013-02-16Remove unneeded variable externEnsiform
2013-02-165717 - Gamecode can open file "" for readingZack Middleton
2013-02-165097 - Menu corrupted on start (on IRIX)Zack Middleton
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus
2013-02-16#5878: Ensure surfaces are drawn before executing full-screen render ↵SmileTheory
commands, and when at the end of the render command list.
2013-02-16Fix compilingZack Middleton
2013-02-16Fix possible delta from invalid entityZack Middleton
2013-02-16Don't add pk3dirs if connecting to a pure serverZack Middleton
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-16Change pk3dir README / comments to fit in betterZack Middleton
2013-02-165289 - Support for .pk3dirAndrew Browne
2013-02-16Remove newlines from Rend2 error messagesZack Middleton
2013-02-16Unify/cleanup max snapshot entities on client and serverZack Middleton
2013-02-16Fix renderering TrueType Fonts in Rend2Zack Middleton
Reported by Axel Isouard (exidl)
2013-02-16Fix resolving IPv6 favorites in Team Arena UIZack Middleton
2013-02-16Merge Reaction renderer features, remove "#ifdef REACTION"sSmileTheory
2013-02-16Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmdZack Middleton
2013-02-16Remove some unused defines from msg.cZack Middleton
2013-02-16Fix MSG_ReadDeltaKey setting bit 1<<bits oftenZack Middleton
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read. Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky). Angles had the wrong value, not sure if it was causing issues.
2013-02-16Remove the SMP renderer featureTim Angus
2013-02-16Make UI_CVAR_CREATE use VM specific codeJeremy Davis
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-02-16Run toggleconsole in binds while in menu or message modeZack Middleton
2013-02-16Add togglemenu commandZack Middleton
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-15Remove a bunch of LEGACY_PROTOCOL blocksTim Angus
2013-01-15Ues cls.glconfigTim Angus
2013-01-13Fix screwed up whitespace in files.cTim Angus
Apologies to anyone merging this :(
2013-01-13Fix FS_FOpenFileRead corner caseTim Angus
FS_FOpenFileRead is a fairly mental function that changes its return behaviour depending on whether or not file is NULL or not. It turns out in the case where file is NULL, we were returning the wrong value when the file didn't exist.
2013-01-13Update src/qcommon/q_shared.hM. Kristall
ioq3 merge prevented servers from showing up on the master The Tremulous master server expects HEARTBEAT_FOR_MASTER to be the same as GAMENAME_FOR_MASTER, but dpmaster wants DarkPlaces
2013-01-12Fix a bunch of warningsTim Angus
2013-01-12It seems rend2 needs more hunkTim Angus
2013-01-12Changes to make rend2 work with TremulousTim Angus
* Remove static video mode stuff * Add SetClipRegion to rend2
2013-01-12Remove old FIXME, pmove_framecount isn't networkedZack Middleton
2013-01-12Fix win32 console partial print being overwrittenZack Middleton
2013-01-12Make win32 console cursor visibleZack Middleton
2013-01-12Fix win32 input left on buffer and overwrittenZack Middleton
The input line on the console screen buffer was moved up a line and overwritten by CON_Print. Remove input line when console shutdown as well.
2013-01-12Fix #5849 - broken snapvector inverts player speedMark
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-12#5866: Fix surface culling through portals, and use the correct number of ↵SmileTheory
frustum planes.
2013-01-12Don't look for colors past win32 input line lengthZack Middleton
2013-01-12Fix win32 dedicated input line printing to backlogZack Middleton
Use to write win32 input line using WriteConsole then overwrite by CON_Print, so when CON_Print removes color format characters the end of original input line was visable. "hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-12Colorize text on win32 consoleZack Middleton
Text input line color based on code by "spior" Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-12#5863 - Use proper texture coordinates for alpha tested materials when doing ↵SmileTheory
depth prepass.
2013-01-12#5818 - Modular renderer and Rend2 support for MSVC.SmileTheory
2013-01-12Increase various arbitrary limits - Bug #5463Zachary Slater
2013-01-12More fixes to the macosx buildsystem. This removes the SDL Framework and ↵Richard Allen
makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice.