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2013-01-03* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)Christopher Schwarz
- Use spherical distance checks instead of cubic - Fix buildables' ability to be zapped by two marauder+'s at once - Chain to targets visible to each other, rather than visible to the zapper - Fix zap effect disappearing too early when target dies
2013-01-03* Add ready-related text to cg_tutorial during intermissionChristopher Schwarz
2013-01-03* (bug 5087) Improve widetrace (alien swipe) hit detection ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* Silence some set-but-unused variable warnings. There are still more. Many ↵Christopher Schwarz
others will be handled in the next upstream merge.
2013-01-03* (bug 4998) Alternate fix for r2211 (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5039) Fix buildables to initialize with the correct normal vector, ↵Christopher Schwarz
which should improve falsely self-destructing eggs (/dev/humancontroller)
2013-01-03* (bug 5088) Allow dretches to bite attack-to-activate switches ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* (bug 5161) Remove some incorrect svn executable flags (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5001) Fix repeater BP queueing, build them with full BP available ↵Christopher Schwarz
(/dev/humancontroller) - Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
2013-01-03* (bug 4959) Merge ioq3 r1822, r1874 (/dev/humancontroller)Christopher Schwarz
2013-01-03Fix incorrect test that caused some IPv6 addresses to not be recognised as suchM. Kristall
2013-01-03* (bug 4959) Merge some vm changes from upstream (thanks /dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5007) Minor improvements to target_*_win for better behavior in edge ↵Christopher Schwarz
cases (/dev/humancontroller)
2013-01-03* (bug 5003) Improve implementation of cg_DrawSides, which is currently ↵Christopher Schwarz
unused (/dev/humancontroller)
2013-01-03* (bug 5006) Keep ps.pmext up to date in the spectator situations, although ↵Christopher Schwarz
this functionally changes nothing. (/dev/humancontroller)
2013-01-03* Never interpret the /me command as teamchatBen Millwood
2013-01-03* Remove redundant uses of String_AllocBen Millwood
* Comment String_Alloc regarding appropriate usage * Die with Com_Error if the string pool runs out
2013-01-03* (bug 5020) Allow dragoon pounces to do damage if released before the end ↵Christopher Schwarz
of a previously-fired weapon's delay. Previously it would fire, but not do any damage.
2013-01-03* (bug 5074) Fix inconsistency in tesla firing range computation ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/)Christopher Schwarz
2013-01-03* Reported ban # when banned players attempt to connect was off by oneM. Kristall
2013-01-03* Fix broken vote display strings, when reasons are used, broken in the ioq3 ↵Christopher Schwarz
merge. If other things use Com_Sprintf with a string inside itself, they are probably broken too, so be on the lookout
2013-01-03* (bug 4958) Add a menu to list/play demo files to the main menu ↵Christopher Schwarz
(jacklutz54@gmail.com)
2013-01-03* Admins were sorted, but the sort function was not quite stableM. Kristall
2013-01-03* (bug 4997) Use spherical regions for hive and boost ranges instead of ↵Christopher Schwarz
boxes (/dev/humancontroller)
2013-01-03* (bug 5002) Color uncolored names white in the scoreboard to match behavior ↵Christopher Schwarz
elsewhere (/dev/humancontroller)
2013-01-03* (bug 4996) Fix invalid configstring errors regarding locations in cgame. ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* (bug 4267) Fix ob1 in weapons code in pmove (/dev/humancontroller)Christopher Schwarz
2013-01-03* (bug 5012) Fix camera shake after unfollowing players on movers ↵Christopher Schwarz
(/dev/humancontroller)
2013-01-03* Fix buggy bsearch (DevHC)M. Kristall
2013-01-03* Remove unused variableM. Kristall
2013-01-03* g_disabled* cvars should not persistM. Kristall
2013-01-03* Re-add the protocol cvar readonly, so that ui can use itBen Millwood
2013-01-03* Remove the protocol argument to globalServers, always use PROTOCOL_VERSIONBen Millwood
- This fixes the server list, thanks to Oopss for pointing out it was broken * Remove debug_protocol * Revert some getservers stuff accidentally merged from ioq3
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Allow display of weapon/class/upgrade icons on scoreboard when using ↵Christopher Schwarz
noclip while spectating (thanks Teapot)
2013-01-03* Fix delay/animation of human buildables suiciding from no power ↵Christopher Schwarz
(/dev/humancontroller, thanks UniqPhoeniX)
2013-01-03* kick reasons weren't being loggedM. Kristall
2013-01-03* Refactor G_ClosestEnt to avoid (spurious) unused variable warningBen Millwood
2013-01-03* Fix incorrect human buildable power sources in some cases, and the ability ↵Christopher Schwarz
to exploit this to make infinite unpowered buildables (thanks /dev/humancontroller, UniqPhoenix) * Fix unpowered human buildables spawned by layouts not exploding * Change unpowered human buildables to still explode when there is no reactor
2013-01-03* const in G_CheckSpawnPointBen Millwood
2013-01-03* Remove some unused spawn functionsBen Millwood
* Put static in g_client.c where appropriate
2013-01-03* Inform kicked players of their ban duration when they are bannedM. Kristall
2013-01-03* Stop bad array indices in spawn point selection, by removing the arrays ↵Ben Millwood
entirely * Merge duplicated code in G_Select{Alien,Human}SpawnPoint into a single G_SelectSpawnBuildable function * Don't initialise some distance variables unnecessarily
2013-01-03* (bug 4944) Clearer tracking of ban/mute/denybuild in games.logM. Kristall
This change replaces AdminCmd log entries with AdminExec entries
2013-01-03* (bug 4948) Nextmap vote can be overwrittenM. Kristall
2013-01-03* Increase default stage thresholds by 50%Asa Kravets
2013-01-03* Change trample to not lose all charge on hitting a structure, and keep ↵Asa Kravets
track of structures to only allow one hit each (thanks Lakitu7)
2013-01-03Balance tweaksAsa Kravets
* Shotgun spread 900 -> 700 * Flamer projectile speed 300 -> 500
2013-01-03* Fix copyright notice on sys_osx.mChristopher Schwarz