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2006-06-17* Added some value guards to various trigger entitiesTim Angus
2006-06-17* Disallow name changes more frequently than once every 5 seconds (by default)Tim Angus
2006-06-11* Added DONT_WAIT spawnflag to func_platTim Angus
* Added wait key to misc_particle_system * Triggering a trigger_teleport now enabled/disabled it
2006-06-11* tjw oopsTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
2006-06-05* s/del/rm -f/Tim Angus
2006-06-05* Removed UI function that was causing problemsTim Angus
2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2006-06-03* Make game stats more usableTim Angus
2006-05-17* Fix to Dretch/Bsuit exploit/bug (thanks tjw)Tim Angus
* Fix to disappearing cursor on map load Com_Error bug
2006-05-16* Patches from bugs:Tim Angus
2677: Credit transfer, 2691: Disallow deconstruct during SD, 2698: nextweap bug on OS X, 2700: Fix to buildables underground bug, 2701: Fix to dretch exploit, 2706: Fix to jetpack uninit memory read
2006-05-16* Merged ioq3-r783Tim Angus
* Added back the syscalls things I didn't mean to remove
2006-05-16* Removal of bot codeTim Angus
* Refactored botlib parsing code into qcommon
2006-05-06* Remove Q3 ABI checkTim Angus
2006-05-06* Merged ioq3-r775Tim Angus
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes
2006-04-24* Limit on number of times votes can be called, defaulting to 5 (from tjw)Tim Angus
2006-04-24* No really, I know CTim Angus
2006-04-24* Removed some \n from server connection messagesTim Angus
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick"
2006-04-22* Fixed retarded exploitable "kick" commandTim Angus
* Removed ability to change the timelimit by vote * Added sprint ability to human tutorial text
2006-04-22* Added P server side cvar, which lists the teams each client is on (from tjw)Tim Angus
2006-04-22* Do not increase team kills when team killing (from tjw)Tim Angus
2006-04-22* Per team friendly fire settings (from tjw)Tim Angus
2006-04-22* Fix to an uninitialised variable (from tjw)Tim Angus
2006-04-22* tjw's server comms patchTim Angus
2006-04-16* Doubled MAX_RELIABLE_COMMANDS constant to hopefully reduce on connectionTim Angus
command overflows
2006-04-16* Merged ioq3-r708Tim Angus
2006-04-16* Removed server command queueing -- that was a silly ideaTim Angus
2006-04-16* Fix to infamous "sarge" bug (R1CH)Tim Angus
* Better balance forcing when swtiching from teams directly (R1CH)
2006-04-15* Lucifer cannon exploit fix (R1CH)Tim Angus
* Sudden death/time limit warnings (R1CH)
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire
2006-04-09* Fixed display of long server namesTim Angus
* Fixed sort by ping * Changed default source to internet * Added simple options menu to frontend * Removed PB menu file * Changed default net rate * Fixed scoreboard alignment * Implemented "scoresUp" and "scoresDown"
2006-03-28* Increase Dragoon range slighlyTim Angus
* Disable static_transform particle system warning
2006-03-21* MinGW fixes merged from ioq3-r652Tim Angus
* Manual updates
2006-03-15* Merged ioq3-r647Tim Angus
2006-03-07* Fix to a crash when cg_depthSortParticles was set to 0Tim Angus
2006-03-05* No tutorial text during demo playbackTim Angus
2006-03-04* Merged ioq3-r620Tim Angus
- NX stuff
2006-03-03* Moved COPYING to GPLTim Angus
* Added CC (creative commons license) * Write COPYING * OpenAL now off by default * Consolidated chipset specific GL initialisation * Defaults for r_picmip now 0 and r_textureMode GL_LINEAR_MIPMAP_LINEAR
2006-02-28* Merged ioq3-r594Tim Angus
- OpenAL fixes - SV_Shutdown message fixes
2006-02-27* Can't use upgrades while dead anymore (not that you could before, but you'dTim Angus
get console messages) * Added build option BUILD_MASTER_SERVER
2006-02-26* Merged ioq3-r589Tim Angus
2006-02-26* Merged ioq3-r587Tim Angus
- Symlink following stuff - Sound fixes
2006-02-26* Fixed bogus tutorial text when spectatingTim Angus
* Fixed tesla/reactor trails getting too long
2006-02-25* Changed default master server portTim Angus
* Fixed a dumb bug that prevented servers from being listed
2006-02-24* Merged ioq3-r584Tim Angus
2006-02-24* Changed main menu copyright datesTim Angus
* Changed default port
2006-02-13* Merged ioq3-r540Tim Angus
2006-01-29* s/lauch/launch/Tim Angus
2006-01-27* Merged ioq3-r529Tim Angus
- Quick fullscreen changes - Fix to that server crashing memory leak - Some FreeBSD changes * Default for r_znear changed
2006-01-26* Removed sv_floodProtect, the functionality is in the game moduleTim Angus