Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-29 | * check if a target was specified for votes that require one (was choosing the | M. Kristall | |
player at slot 0) * remove some unnecessary code | |||
2007-06-28 | * list map as an allowed vote type | M. Kristall | |
2007-06-20 | * take away blue print when a player's building rights are denied | M. Kristall | |
* don't spam message when !putteam won't do anything | |||
2007-06-13 | oops, fix an issue with my last commit that could crash a server | M. Kristall | |
2007-06-12 | * ClientCommand() rewrite | M. Kristall | |
2007-06-06 | * Patch from R1CH to delist servers that are hidden by NAT | Tim Angus | |
2007-06-05 | (bug 3104) save the correct variables for players who disconnect and come back | M. Kristall | |
(bug 3161) do not allow two clients to have the same name (Chris Schwarz) (bug 3205) let aliens move eggs when humans only have one node (Roman Tetelman) | |||
2007-06-04 | (bug 2970) fix number of connected player counting and count non-spectators | M. Kristall | |
properly (bug 3201) fix a bug where admins following other players can't see team chat | |||
2007-06-04 | * Master server OB1 bug fixes from R1CH | Tim Angus | |
2007-06-04 | * Change max servers from 256 to 1024 | Tim Angus | |
2007-05-22 | * (bug 3093) if g_privateMessages is disabled, continue to parse | Tony J. White | |
/m and /mt out of say messages but print a warning to the client instead of blurting it out as a not-so-private message. (Chris Schwarz) | |||
2007-04-27 | * (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's | Tony J. White | |
active missles, poision, and spectators following him when he switches teams. (M. Kristall) | |||
2007-04-25 | * (bug 3088) stop some checking on playerState_t in determining vote | Tony J. White | |
elegibility and removal of redundant checks (M. Kristall) | |||
2007-04-25 | * (bug 3075) supar /give command (M. Kristall) | Tony J. White | |
2007-04-25 | * (bug 2971) fix g_teamForceBalance for /team auto (M. Kristall) | Tony J. White | |
2007-04-25 | * (bug 2970) fix player counting in relation to team and voting eligibility | Tony J. White | |
(M. Kristall) | |||
2007-04-14 | * cg_bounceParticles 0 now takes the extra step of culling particles that | Tony J. White | |
enter solids. | |||
2007-04-12 | * cg_drawCrosshair now has 3 settings: | Tony J. White | |
0 - always off 1 - for long range weapons only (1.1.0 behaviour and also the new default) 2 - always on (if the weapon.cfg has one defined of course) * cg_drawCrosshair 0 no longer prevents crosshair names from drawing * added cg_drawCrosshair configuration in the ingame Options -> Game menu | |||
2007-04-10 | * g_layoutAuto was not selecting a random layout properly | Tony J. White | |
2007-04-09 | * ugh... fixed G_RoomForClassChange() again. Needed to use ent->s.origin | Tony J. White | |
instead of ent->s.pos.trBase so the un-snapped origin was used in collision tracing | |||
2007-04-03 | * correctly test for space required when changing class (broke it in my | Tony J. White | |
last commit) | |||
2007-04-03 | * PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the | Tony J. White | |
overrides/classes/human_bsuit.cfg file can set all the goodies such as viewHeight and bounding box size. Also, bsuit corpses work now. * added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER, MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error dialogs you get when trying to do something that's not allowed with an active build timer. * added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for trying to buy/sell when not near the necessary buildables. * added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT * removed an unused variable from my recent big ui commit | |||
2007-03-26 | * clear CS_WINNER in G_ShutdownGame instead of G_InitGame | Tony J. White | |
2007-03-26 | * (bug 3071) fixed new teamvote typos and stopped using ps.stats[ STAT_PTEAM ] | Tony J. White | |
for consistency | |||
2007-03-25 | * ingame menus redesigned | Tony J. White | |
* spectators can now participate in non-team votes * added teamvote "admitdefeat" * replaced "nextmap" vote with "draw" * removed vote "clientkick" vote (uses "kick" instead) * removed teamvote "teamclientkick" (uses "kick" instead) * renamed teamvote "teamkick" to teamvote "kick" * added teamvote "denybuild" and "allowbuild" * added vote "mute" and "unmute" * added !denybuild and !allowbuild g_admin commands * added /ignore and /unignore commands (and menu support) * Game -> Info (formerly About) shows server settings instead of local ones * Voting keys can now be configured in the Options menu * Voting key binds now display with the vote status (F3 and F4 will be the eventual default binds for "teamvote yes" and "teamvote no" respectively) | |||
2007-03-25 | * add basic hexadecimal support (%x) to bg_lib.c scanf/printf. this is useful | Tony J. White | |
for saving precious space in info strings when passing large integer values. | |||
2007-03-24 | * Minor efficiency/readability improvement to g_chatTeamPrefix code | Tim Angus | |
2007-03-23 | * (bug 3012) teamvote tally was was counting following specs, but not dead | Tony J. White | |
teammates | |||
2007-03-23 | * ioq3 r1053 mini-merge to restore cgame compatability with older clients | Tony J. White | |
2007-03-22 | * Fixes to some GCC 4 warnings | Tim Angus | |
2007-03-21 | * ioq3-r1052 merge | Tim Angus | |
2007-03-21 | * clearer fix for particle system crash | Tony J. White | |
2007-03-21 | * prevent a crash when the particle system fills up | Tony J. White | |
2007-03-21 | * new 2D status bars for buildings | Tony J. White | |
* spawns never show the ¨no power¨ icon since they don't need reactor/overmind * alien buildings that require the overmind to function will now show the "no power¨ icon when the overmind is down | |||
2007-03-20 | * calling teamvotes would often cause strange client behaviour. Common | Tony J. White | |
symptoms I've seen are: incorrect stage notifications drawing the wrong number of available build points broken plant models on niveus Surprisingly, there was no open bug report for this that I could find. | |||
2007-03-16 | * (bug 2989) my last "stfu overmind" patch did just the opposite when | Tony J. White | |
timelimit was infinite. Now it's tracked properly with level.overmindMuted instead of using the time hack. | |||
2007-03-13 | * (bug 3052) fix issues with !ban and !namelog when multiple players have the | Tony J. White | |
same IP/GUID. Also give slot number precedence for !ban. | |||
2007-03-03 | * (bug 3036) clear votes in G_ShutdownGame() in case map_restart was used | Tony J. White | |
2007-03-03 | * in-game server browser: default to sorting by ping, refresh the | Tony J. White | |
server list automatically if the list is over 1 hour old or if there are no servers in the list | |||
2007-03-03 | * (bug 2971) improved g_teamForceBalance checking (M. Kristall) | Tony J. White | |
2007-03-03 | * (bug 3008) track when map and map_restart commands are added to the command | Tony J. White | |
buffer with level.restarted. This prevents G_RunFrame() from running until the command is processed by the server code. | |||
2007-03-03 | * (bug 2924) fix check for spectator following another spectator (M. Kristall) | Tony J. White | |
2007-03-02 | * (bug 2989) stop the overmind's bitching about no eggs in sudden death too | Tony J. White | |
2007-03-02 | * (bug 2965) remove color codes from G_LogPrintf() strings (M. Kristall) | Tony J. White | |
2007-03-02 | * (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the | Tony J. White | |
highest built-in graphic setting. When set to 0, particles don't use bounce off anything and therefore their movement doesn't require trace calls. This gives a significant frame rate boost in many situations. | |||
2007-02-25 | * (bug 2658) windfly.wav and jumppad.wav removed from target_push and | Tony J. White | |
trigger_push * (bug 2658) added spawnflags 2 to misc_anim_model which will spawn the entitiy with the animation OFF * (bug 2658) if the "animations" loopFrames (param 3) of misc_anim_model is 0, then the animation will not loop, but it will make one pass through the animation each time the entity is used | |||
2007-02-25 | * add support for "viewheight" and "crouchViewheight" elements to the | Tony J. White | |
class overrides config file | |||
2007-02-19 | * (bug 3021) don't let building on top of existing structures override the | Tony J. White | |
unique test (kevlarman) | |||
2007-02-13 | * (bug 3021) allow building "on top of" existing marked buildables when | Tony J. White | |
using g_markDeconstruct. (kevlarman) | |||
2007-02-10 | * (bug 2989) only let the overmind nag one time about needing spawns if there | Tony J. White | |
are no builders. |