Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | OpenGL2: Use correct sunlight color for sunlight specular. | SmileTheory | |
2016-04-07 | OpenGL2: Forgot a multiply. | SmileTheory | |
2016-04-07 | OpenGL2: Parse radius entries from misc_cubemap entities. | SmileTheory | |
2016-04-07 | OpenGL2: Add r_glossIsRoughness. | SmileTheory | |
2016-04-07 | OpenGL2: Add option in code for alternate overbright method. | SmileTheory | |
2016-04-07 | OpenGL2: Remove some rendering options for simplicity. | SmileTheory | |
2016-04-07 | OpenGL2: automatically load textures with a _s suffix as specular. | SmileTheory | |
2016-04-07 | Replace 4 with sizeof( int ) in R_GetCommandBufferReserved | Zack Middleton | |
2016-04-07 | Fix reserved size for swap buffer command being too small on x86_64 | Zack Middleton | |
2016-04-07 | Fix crash from reading past end of tr.refdef.drawSurfs | Zack Middleton | |
The number of draw surfaces was range checked against number of surfaces for the current view but needs to check total for the frame otherwise can read past the end of the tr.refdef.drawSurfs array when there are multiple views. | |||
2016-04-07 | Fix not swapping buffers because out of cmd buffer space | Zack Middleton | |
Reserve space for end of list and swap buffer commands. These are absolutely required and cannot be dropped. Dropping swap buffer command causes screen to not update and possible crash from drawsurf buffer overflow if not enough cmd buffer space for many continous frames. | |||
2016-04-07 | Add support for uncompressed image upload flag to OpenGL1 | Zack Middleton | |
2016-04-07 | Remove unused define MAC_EVENT_PUMP_MSEC | Zack Middleton | |
2016-04-07 | Fix check for empty rconpassword in CL_Rcon_f | Tim Angus | |
2016-04-07 | Now with less infinite recursion | Tim Angus | |
2016-04-07 | Effectively revert c2e146c1 | Tim Angus | |
2016-04-07 | Search for mods in steam path as well as home and base paths. | SmileTheory | |
2016-04-07 | Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc | Zack Middleton | |
Reported by Ensiform. | |||
2016-04-07 | Use correct array size for facets in cm_patch.c | Zack Middleton | |
2016-04-07 | Fix the wonky fix to the wonky va_list usage | Tim Angus | |
2016-04-07 | Fix wonky va_list usage | Tim Angus | |
2016-04-07 | Ensure reads from /dev/urandom are unbuffered | Dion Williams | |
Upstream: JACoders/OpenJK@de6a9dfd40065ae9a5a2b0b3ef701feee8dac867 | |||
2016-04-07 | Fix Cvar_Unset not notifying cvar_modifiedFlags | Dion Williams | |
Upstream: JACoders/OpenJK@9a5e9e87ff2d1302261978fa3f1adafb851bd6d6 | |||
2016-04-07 | Better language, less tense | Zachary J. Slater | |
2016-04-07 | more helpful error message | Zachary J. Slater | |
Can’t find your pak0.pk3? Here’s where we tried looking. | |||
2016-04-07 | Fix va_list warning | Pan7 | |
2016-04-07 | Add missing qcurl handle cleanup | Pan7 | |
2016-04-07 | Return the result from qcurl_easy_setopt_warn | Tim Angus | |
2016-04-07 | qcurl_multi_cleanup check | Pan7 | |
2016-04-07 | qcurl_easy_setopt dev warning | Pan7 | |
2016-04-07 | qcurl_multi_strerror not curl_multi_strerror | Pan7 | |
2016-04-07 | qcurl_multi_remove_handle check | Pan7 | |
2016-04-07 | SDL_GL_SetSwapInterval() check | Pan7 | |
2016-04-07 | SDL_GetWindowDisplayIndex() check2 | Pan7 | |
2016-04-07 | Added SDL_GetError() | Pan7 | |
2016-04-07 | Added SDL_GetError() | Pan7 | |
2016-04-07 | SDL_CreateWindow NULL check | Pan7 | |
2016-04-07 | SDL_GetWindowDisplayIndex check | Pan7 | |
2016-04-07 | SDL_SetWindowGammaRamp check | Pan7 | |
2016-04-07 | SDL_FALSE/TRUE for SDL_SetWindowGrab | Pan7 | |
2016-04-07 | SDL_Init zero check | Pan7 | |
2016-04-07 | build: define ARCH_STRING in Makefile on Linux and other GNU platforms | Simon McVittie | |
GNU platforms (Linux, kFreeBSD, Hurd) have endian.h to determine endianness, so all architectures except x86_64 are in fact treated identically, except that their ARCH_STRING is different. The ARCH_STRING must always be identical to the ARCH from the Makefile, otherwise the engine will not find its cgame, game and ui plugins under their expected names and startup will fail. If we pass it in from the Makefile, then an identical value is guaranteed, and we can get rid of an increasingly long list of defined(__some_cpu__) tests. The one remaining quirk is that we test __x86_64__ to determine whether to define idx64; I've kept that, but separated it from the ARCH_STRING. On non-Linux platforms we only support a few architectures anyway, so keeping the list up to date is less of a burden; *BSD porters could probably use the same technique to get support for lots of architectures with little effort, but I have not done that here, because I cannot test it. Windows must continue to support preprocessor-based architecture tests in any case, so that the MSVC solutions (which do not use the Makefile) can continue to work. However, Windows only runs on a few CPU families, so this shouldn't be a significant burden in practice. When cross-compiling, the tools are compiled for the build architecture (COMPILE_PLATFORM, COMPILE_ARCH) rather than the host architecture (PLATFORM, ARCH), so define ARCH_STRING to COMPILE_ARCH on a GNU COMPILE_PLATFORM. | |||
2016-04-07 | Remove logically dead code from CL_GetServerStatus | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Fix alloc size for default skin and single shader skin | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Remove logically dead code in R_CheckFBO | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Don't segfault in FS_CreatePath when there are no path seperators | Zack Middleton | |
2016-04-07 | Make more vm_x86 macros use braces so they work with if blah run macro | Zack Middleton | |
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0. 'andit' would never be 0 though so it wasn't causing issues. Found by Coverity. | |||
2016-04-07 | Fix range checks for numBorders in CM_AddFacetBevels | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Backport ignoring values outside lightgrid to OpenGL1 | Zack Middleton | |
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row). | |||
2016-04-07 | Fix OpenGL2 ignoring last light grid point on each axis | Zack Middleton | |
Also change light grid bounds clamping to make it more clear what invalid values are. |