Age | Commit message (Collapse) | Author |
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thanks to Canavan for supplying a shell where I could fix this (#5077)
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negotiation works. (Where did this one get lost?)
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Hunk_FreeTempMemory must be freed in LIFO order (#5079) - Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
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sent each frame - Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
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Fix queued packet rate control
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fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths
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security issues
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control cvar sv_dlRate - Don't send snapshots to downloading clients
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short int wraparound.
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Have Com_sprintf return string length - add STR_LEN macro for static strings
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Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
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allows invalid number - Bug 5058 - Railgun explosion cannot be colorized - Bug 5059 - Client's railgun does not glow in third person and mirror - Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
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equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
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replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers
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instead of the gamename string
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widescreen, by Zack Middleton Check if uivm is loaded before using it
Patch adds a check for uivm before using it, fixes running dedicated server
using client binary.
Missing uivm check pointed out by Ensiform.
- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
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are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
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hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
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of refactoring of the cpp macros
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check for OP_BLOCK_COPY - Add instruction number check for conditional jumps - Make errors in VM_PrepareInterpreter nonfatal
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DLL load will be VMI_COMPILED, not INTERPRETED
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precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
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the same directory - Add library files for MinGW64
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rid of all the boilerplate stuff
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in ftola.c must have type long, not int
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mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
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widescreen, patch by Zack Middleton
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upper case surface names - Bug 5030 - IQM version 2 support - Bug 5031 - Animated IQMs cause segfault - Bug 5032 - IQM does not setup tag axis/origin correctly - Bug 5033 - IQM bounds swap and segfault issues
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