Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | Fix Cvar_Unset not notifying cvar_modifiedFlags | Dion Williams | |
Upstream: JACoders/OpenJK@9a5e9e87ff2d1302261978fa3f1adafb851bd6d6 | |||
2016-04-07 | Better language, less tense | Zachary J. Slater | |
2016-04-07 | more helpful error message | Zachary J. Slater | |
Can’t find your pak0.pk3? Here’s where we tried looking. | |||
2016-04-07 | Fix va_list warning | Pan7 | |
2016-04-07 | Add missing qcurl handle cleanup | Pan7 | |
2016-04-07 | Return the result from qcurl_easy_setopt_warn | Tim Angus | |
2016-04-07 | qcurl_multi_cleanup check | Pan7 | |
2016-04-07 | qcurl_easy_setopt dev warning | Pan7 | |
2016-04-07 | qcurl_multi_strerror not curl_multi_strerror | Pan7 | |
2016-04-07 | qcurl_multi_remove_handle check | Pan7 | |
2016-04-07 | SDL_GL_SetSwapInterval() check | Pan7 | |
2016-04-07 | SDL_GetWindowDisplayIndex() check2 | Pan7 | |
2016-04-07 | Added SDL_GetError() | Pan7 | |
2016-04-07 | Added SDL_GetError() | Pan7 | |
2016-04-07 | SDL_CreateWindow NULL check | Pan7 | |
2016-04-07 | SDL_GetWindowDisplayIndex check | Pan7 | |
2016-04-07 | SDL_SetWindowGammaRamp check | Pan7 | |
2016-04-07 | SDL_FALSE/TRUE for SDL_SetWindowGrab | Pan7 | |
2016-04-07 | SDL_Init zero check | Pan7 | |
2016-04-07 | build: define ARCH_STRING in Makefile on Linux and other GNU platforms | Simon McVittie | |
GNU platforms (Linux, kFreeBSD, Hurd) have endian.h to determine endianness, so all architectures except x86_64 are in fact treated identically, except that their ARCH_STRING is different. The ARCH_STRING must always be identical to the ARCH from the Makefile, otherwise the engine will not find its cgame, game and ui plugins under their expected names and startup will fail. If we pass it in from the Makefile, then an identical value is guaranteed, and we can get rid of an increasingly long list of defined(__some_cpu__) tests. The one remaining quirk is that we test __x86_64__ to determine whether to define idx64; I've kept that, but separated it from the ARCH_STRING. On non-Linux platforms we only support a few architectures anyway, so keeping the list up to date is less of a burden; *BSD porters could probably use the same technique to get support for lots of architectures with little effort, but I have not done that here, because I cannot test it. Windows must continue to support preprocessor-based architecture tests in any case, so that the MSVC solutions (which do not use the Makefile) can continue to work. However, Windows only runs on a few CPU families, so this shouldn't be a significant burden in practice. When cross-compiling, the tools are compiled for the build architecture (COMPILE_PLATFORM, COMPILE_ARCH) rather than the host architecture (PLATFORM, ARCH), so define ARCH_STRING to COMPILE_ARCH on a GNU COMPILE_PLATFORM. | |||
2016-04-07 | Remove logically dead code from CL_GetServerStatus | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Fix alloc size for default skin and single shader skin | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Remove logically dead code in R_CheckFBO | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Don't segfault in FS_CreatePath when there are no path seperators | Zack Middleton | |
2016-04-07 | Make more vm_x86 macros use braces so they work with if blah run macro | Zack Middleton | |
MASK_REG in EmitMovEDXStack would incorrectly emit asm if 'andit' was 0. 'andit' would never be 0 though so it wasn't causing issues. Found by Coverity. | |||
2016-04-07 | Fix range checks for numBorders in CM_AddFacetBevels | Zack Middleton | |
Found by Coverity. | |||
2016-04-07 | Backport ignoring values outside lightgrid to OpenGL1 | Zack Middleton | |
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row). | |||
2016-04-07 | Fix OpenGL2 ignoring last light grid point on each axis | Zack Middleton | |
Also change light grid bounds clamping to make it more clear what invalid values are. | |||
2016-04-07 | Remove unused fpucw from snapvector.asm | Zack Middleton | |
It's usage was removed in commit 8a500d71. | |||
2016-04-07 | Fix Windows file list extension check | Zack Middleton | |
Windows' Sys_ListFiles would add files that contain the extension anywhere, not only at the end of the file name. Example: "word.pk3omghacks" use to be loaded as a pk3 file. | |||
2016-04-07 | Don't fog 3D crosshair sprite | Zack Middleton | |
2016-04-07 | Apply greyscaling to fog blocks | Zack Middleton | |
2016-04-07 | Add support for Aarch64 (ARM64) | Martin Michlmayr | |
Add support for Aarch64, the 64-bit ARM architecture. | |||
2016-04-07 | Fix abs() being used for float in cl_input.c | Zack Middleton | |
2016-04-07 | Make cinematic times be int like CL_ScaledMilliseconds | Zack Middleton | |
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds which returns int and are converted back and forth to int and unsigned int. This fixes a warning that abs() is used on an unsigned int. | |||
2016-04-07 | Remove unused function WRITE_1BYTES from cl_avi.c | Zack Middleton | |
2016-04-07 | Fix variable declaration for C89 compilers | Zack Middleton | |
2016-04-07 | Check SDL_GetNumDisplayModes return value for errors | Tim Angus | |
2016-04-07 | fix a stupid use of strcpy() | /dev/humancontroller | |
strcpy() arguments may not overlap ! | |||
2016-04-07 | Move image load function prototypes to tr_common.h | Zack Middleton | |
The functions themselves are in code/renderercommon/tr_image_*.c | |||
2016-04-07 | Remove erroneous new line from error message | Zack Middleton | |
2016-04-07 | fix buffer overflow in CL_CheckForResend | Jeff Kent | |
2016-04-07 | SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't. | Pan7 | |
2016-04-07 | No unix memmove for msvc | Pan7 | |
2016-04-07 | Don't crash if more than 128 modes are available | Simon McVittie | |
2016-04-07 | qcurl_multi_add_handle error check | Pan7 | |
2016-04-07 | sayto cmd with player name completion | Pan7 | |
2016-04-07 | Add support for the GNU/Hurd architecture | Svante Signell | |
[As with GNU/kFreeBSD, it's treated as "Linux": all three use the GNU libc and runtime linker, which is mostly what matters for ioquake3. -smcv] Bug-Debian: http://bugs.debian.org/679330 Reviewed-by: Simon McVittie <smcv@debian.org> | |||
2015-06-18 | let fs_basegame default to gpp | /dev/humancontroller | |
2015-06-08 | merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ↵ | /dev/humancontroller | |
a warning |