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2006-01-06* Added traps to query demo stateTim Angus
* Demo state now displayed from cgame * Merged ioq3-r464 - gcc4/-O0 bug fix - zone/hunk megs faffage
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
* Fixed the bug where spectators saw team chat * Added ping display to the lagometer * Renormalised some balance variables * Fixed the bug where bodies would sometimes disappear immediately after death * Fixed the "dancing buildables" bug * Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS * Fixed a subtle stage bug * Added code to indicate which stage a team is on via the scoreboard
2004-09-29* A smattering of fondulationsTim Angus
2004-01-12* Added CG_PLAYER_CROSSHAIRNAMESTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command
2003-06-13* Code support for the "new" hudsTim Angus
2003-03-26* Added CG_PLAYER_WEAPONICON ownerdraw at Jex's requestTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws
2003-01-05* Various bits for the alien hudTim Angus
2002-12-01* New ownerdraws for the alien hudTim Angus
2002-11-30* Various additions for the latest human hudTim Angus
2002-09-23* Various changes for Jex's new hudTim Angus
2002-09-19* Health and stamina reflected by metersTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes
2002-08-30* Ownerdrawn TA based console :)Tim Angus
2002-08-13* Added ownerdrawn FPS, timer, snapshots and lagometerTim Angus
* Fixed bugs in selection after buying/selling upgrades
2002-08-06* Changed dialog drawing methodTim Angus
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-04-05Ownerdrawn weapon selectionTim Angus
2002-04-02Infopanes finishedishTim Angus
2002-04-01Partial infopanes implementationTim Angus
2002-03-04Ownerdrawn error dialogsTim Angus
2002-02-16Alien sense updates, among other thingsTim Angus
2002-01-19TA Hud stuff mostly integratedTim Angus
2001-12-21New menus (including dynamic ones)Tim Angus
2001-09-18Add menudef.hTim Angus